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RELEASED FrackinUniverse 6.1.38

Enhance your starbound experience in every area. Massive mod.

  1. rpg4e

    rpg4e Phantasmal Quasar

    What am i doing wrong - my electric furnace doesn't work. All other powered stuff is working. The furnace is connected to a hydraulic dynamo (21w output). I am only using last Starbound-version and last frackin universe-version. it is connected the right way. It works every 0.5 seconds if I clip a simple battery in between. but not directly connected. can you fix this?
     
    Last edited: Mar 25, 2021
  2. Arti78

    Arti78 Space Kumquat

    You might need more than one battery. Things tend to run better when they have a consistent power supply. I always set up a battery bank to charge before processing things.
     
  3. sayter

    sayter The Waste of Time

  4. sayter

    sayter The Waste of Time

  5. rpg4e

    rpg4e Phantasmal Quasar

    Hi, I really like the MOD https://community.playstarbound.com/resources/skizots-dozers.3094/. I also use it with FrackinUniverse, which works pretty well so far. Unfortunately, both vehicles are quickly destroyed by the weather in some biomes.

    What do I have to enter in the * .LUA or * .vehicle files in order to change this?

    How to make vehicles immune to weather?

    --------------------

    What goes wrong if I don't get a single recipe in the Biochemist Microsperator? I used the latest version of the game and FrackinUniverse. I have already dismantled and rebuilt the workbench. Unfortunately without success. Do I have to activate anything via the TriCorder in order to display recipes?
     
    Last edited: Apr 9, 2021
  6. Albirei

    Albirei Subatomic Cosmonaut

    I've been having a difficult time interpreting why FU is failing on boot. I had to test one mod at a time just to be sure it was the problem I was having. Attached a crash log, which repeats the information from the fatal error popup. 6.1.xx series all seem to be resulting in the same message for me.
     

    Attached Files:

  7. tigerfestival

    tigerfestival Scruffy Nerf-Herder

    This is your error Caused by: (StarException) Asset dependencies form a cycle

    Basically two or more mods is referring to another mod for dependency, but in turn the mod is referring to the other mod as a dependency, thus creating a cycle and the crash occurs. Do you by any chance have Frackin Races and Frackin Universe installed together? If so remove Frackin Races, as now Frackin Races has been merged with Frackin Universe.
     
    Albirei likes this.
  8. Albirei

    Albirei Subatomic Cosmonaut

    I previously had both installed for FU 5.6.362, as they were still independent at the time. Put off updating until now. I did remove FR when adding FU 6.1.28, but this error still occurs. I did NOT remove FM or FI, since I don't know if they're built in now or not. Should I?
     
  9. tigerfestival

    tigerfestival Scruffy Nerf-Herder

    Remove them too and see if your game works.
     
  10. sayter

    sayter The Waste of Time

  11. Albirei

    Albirei Subatomic Cosmonaut

    Just tried that. Same error. With any combination of the four, including just complete removal and then adding 6.1.28; attached a snapshot of the last working instance I had.
     

    Attached Files:

  12. tigerfestival

    tigerfestival Scruffy Nerf-Herder

    I honestly don't know then. You'll have to uninstall each mod one by one and load the game after each uninstall until the game works. I know it's the most painful method, but it's also the most effective. Good Luck.
     
  13. Albirei

    Albirei Subatomic Cosmonaut

    Sad day. It was Gyrusens+ causing the issue. Lots of QOL content in there I'm gonna miss.
     
  14. tigerfestival

    tigerfestival Scruffy Nerf-Herder

    Glad your problem was squashed. Also Sayter I think you should add Gyrusens+ to the list of incompatible mods if you haven't already.
     
  15. CapnHighliner

    CapnHighliner Void-Bound Voyager

    To troubleshoot, I started fresh and added the first three largest files (FU and whatever the other two were) to see if Starbound began a new game. If it did, then I'd move to installing the next three and then see if I could start a new game... and so on. If I couldn't start a new game, then I'd go to the three I'd just installed and try them one at a time.

    Once I found an optimal list that all worked, I took screenshots and named those images THESE FILES WORK.

    All in all, the process took me maybe two hours or so. But keep in mind that I've clocked much much more than two hours since then, so that small timeframe was definitely worth it.
     
  16. sayter

    sayter The Waste of Time

  17. Pop Guy

    Pop Guy Void-Bound Voyager

    Hi Sayter!
    First of all, thank you for continuing to update your wonderful mod again.
    Recently I had decided to go back to playing on my historical world, just to see the news of the FU: it just crashes by itself after a few seconds that I open it.
    With new characters it does not happen, but I would like to understand if there is hope for the old rescue to which I have dedicated hundreds and hundreds of hours ...
     

    Attached Files:

  18. Arti78

    Arti78 Space Kumquat

    Most of the time, the updates are not reverse compatible with older characters/worlds. This is why I usually wipe the universe/characters every so often.
     
  19. Pop Guy

    Pop Guy Void-Bound Voyager

    That's what I'm afraid, I still trust Sayter can find a solution. If, on the other hand, the character was irremediably compromised, I would at least like to be able to save the colossal structures that I built :'D From what I understand they should always be present; even if they are located who knows where in the procedural universe of the game.
     
  20. Arti78

    Arti78 Space Kumquat

    Yeah, as long as you don't visit that particular planet, it stays there, but if you land it'll crash, usually. I've run across this randomly. Given how big the universe is in the game, it's all a gamble, lol.
     

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