Can't seem to get this to work, here's the log. Seems to be something about adding the recipes to the seeds, and a problem adding the trees to the Bog biome. EDIT - An Apple tree would also be nice. Also, maybe add the seeds to TerraShop or have them craftable by default. Trying to actually FIND these things in the first place is always a huge pain.
I'm making a separate mod to add apple trees already for vanilla purposes.I'll check out the error as well. Thank you for reporting this. Update: I can't find the problem with the recipes so far but here's an update for the bog error.
777Dan777 updated FU Tree Crops with a new update entry: Biome fix Read the rest of this update entry...
777Dan777 updated FU Tree Crops with a new update entry: player.config addition Read the rest of this update entry...
Still not seeing the recipes, do they only kick in on a new character? I got the Tear Nut recipe from picking up the Design Lab though. Maybe stick the basic fruit on the Greenhouse, and the other ones on the higher tiers? Also, if you're doing an Apple Tree, you might want to do a Coconut one too. Other than that, all the stuff does work if I admin it in. This is a great idea, something I've wanted for ages. I never managed to get into the StarBooze stuff before, because I didn't feel like Paul Bunyan-ing trees constantly to get fruit. Well done!
777Dan777 updated FU Tree Crops with a new update entry: Fruit requirement Read the rest of this update entry...
777Dan777 updated FU Tree Crops with a new update entry: Recipe unlock fixed for real Read the rest of this update entry...
Still not getting the unlocks, maybe it's a conflict with the 30+ mods I already have. I just stuck all the unlocks on the design lab object and that fixed it.
I added all the "learn blueprint on pickup" entries from the player patch file to the patch for the gene design lab. That way, all I had to do was pick up my design lab and it unlocked all the recipes. You originally had the lab teach the Tear nut recipe, I just added the others to it. Made sense to me, since you need the lab to use the recipes anyway; might as well have that be the item that teaches them.
It wasn't working for me at least. I don't really know much about modding, so I couldn't tell you why though. I just went for a solution that seemed to work, as I noticed the Tear nut thing was functional.
If the player.config.patch was working, the recipes should have already been learned by default. I just tested it and it works.
777Dan777 updated FU Tree Crops with a new update entry: Cleanup Read the rest of this update entry...
Can you put these tree seeds in the hydo tray to grow rather than physical planting on soil? And if not, will this be added in the near future? Thanks.