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Bug/Issue game cannot start new day

Discussion in 'Support' started by snmskye, Feb 15, 2021.

  1. snmskye

    snmskye Space Hobo

    my game keeps getting stuck on a black screen with rain sounds in the background between going to bed and a new day starting. the command window opens and repeats the same chunk of red text over and over.

    i don't know enough about coding to figure out what is going wrong :(

    the red text:

    at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4052
    at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872
    at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 185
    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 661
    [game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Data\hats". File contains Microsoft.Xna.Framework.Graphics.Texture2D but trying to load as System.Collections.Generic.Dictionary`2[System.Int32,System.String].
    at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
    at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
    at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
    at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at StardewValley.LocalizedContentManager.LoadBase[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 180
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](String assetName, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 262
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 238
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
    at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Utilities\ContextHash.cs:line 53
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 102
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 99
    at StardewValley.Utility.fuzzyItemSearch(String query, Int32 stack_count) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 461
    at StardewValley.SpecialOrder.GetSpecialOrder(String key, Nullable`1 generation_seed) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SpecialOrder.cs:line 761
    at StardewValley.SpecialOrder.UpdateAvailableSpecialOrders(Boolean force_refresh) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SpecialOrder.cs:line 657
    at StardewValley.Game1.<_newDayAfterFade>d__715.MoveNext() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9225
    at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8526
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    [SMAPI] An error occurred in the overridden update loop: System.Exception: Error on new day:
     
    • Pangaea

      Pangaea Forum Moderator

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