WIP Game re balance. Hardcore Mode. Prices/Monsters/Crafting. By. Kuktar

Discussion in 'Gameplay Mechanics' started by fmydog, Apr 26, 2016.

  1. fmydog

    fmydog Void-Bound Voyager

    So the purpose of this mod is simple. Make the game harder. Here is why i made the mod and i hope you all like it to :p

    I played through 2 years of the game in version 1.06 original files no modding. During my first run i had alot of fun and learned about the game and what it offered versus harvest moon. I fell in love Right away <3.

    The main gripe i had was how easy gold was and just in general how easy the game was. by end of year 1 i was a millionaire and year two 11 million gold and this was pretty much just growing tons of corn and had a couple hundered pickle jars. Each corn was worth like 300 gold now.... way to easy.

    Since there was no way to increase the game difficulty i looked on internet for mods and learned that not many people were working on a re balance. So i took matters into my own hands, I downloaded the following.

    XNB Extract by Drogean.

    also grabbed notepad++ open source notepad editor that really helps when modding xnb files and yaml.

    I then spent hours going through my desired changes and testing in game, I played the first 2 years and here is play through 1 standard game and play though 2 my hardcore mod.

    YEAR 1 / YEAR 2
    1,234,129G / 9,743,934G

    MODDED HARDCORE MODE

    YEAR 1 / YEAR 2
    94,129G / 343,934G


    as you can see i made much less gold, and also simple things like scrounging for ore and food along with logs and stone was a very strategic move each day really counts and you have to plan things out better and put a lot of effort into things.

    My mod only consists of .xnb files and you just save your old ones and copy the new ones.


    I am going to update this post soon with all the exact changes.

    The synopsis all crops are 1/3 price return and crafting takes 60% more mats and all mobs have double hp and do 30% more dmg. oh also the end game weapons deal 10% less dmg.

    As promised here are the changes in detail. Also please keep in mind i want people's input on this mod, Also if you want your own version with different prices i included directions above for that very reason. I don't expect everyone to want hardcore mode but i do expect everyone to change the game to there liking because i spent countless hours wishing to make the game harder then found out how so i just want to share with as many people as i can.



    ITEM HARDCORE MODE ORIGINAL PRICE
    0: "Weeds 0 0
    2: "Stone 0 0
    4: "Stone 0 0
    16: "Wild Horseradish 10 50
    18: "Daffodil 10 30
    20: "Leek 10 60
    22: "Dandelion 10 40
    24: "Parsnip 25 35
    30: "Lumber 1 2
    60: "Emerald 100 250
    62: "Aquamarine 50 180
    64: "Ruby 75 250
    66: "Amethyst 25 100
    68: "Topaz 20 80
    70: "Jade 50 200
    72: "Diamond 125 750
    74: "Prismatic Shard 1000 2000
    78: "Cave Carrot 15 25
    80: "Quartz 15 25
    82: "Fire Quartz 25 100
    84: "Frozen Tear 20 75
    86: "Earth Crystal 20 50
    88: "Coconut 20 100
    90: "Cactus Fruit 20 75
    92: "Sap 1 2
    93: "Torch 3 5
    94: "Spirit Torch 5 5
    96: "Dwarf Scroll I 50 1
    97: "Dwarf Scroll II 50 1
    98: "Dwarf Scroll III 50 1
    99: "Dwarf Scroll IV 50 1
    100: "Chipped Amphora 40 40
    101: "Arrowhead 40 40
    102: "Lost Book 50 50
    103: "Ancient Doll 60 60
    104: "Elvish Jewelry 200 200
    105: "Chewing Stick 50 50
    106: "Ornamental Fan 300 300
    107: "Dinosaur Egg 350 350
    108: "Rare Disc 300 300
    109: "Ancient Sword 100 100
    110: "Rusty Spoon 25 25
    111: "Rusty Spur 25 25
    112: "Rusty Cog 25 25
    113: "Chicken Statue 50 50
    114: "Ancient Seed 5 5
    115: "Prehistoric Tool 50 50
    116: "Dried Starfish 40 40
    117: "Anchor 100 100
    118: "Glass Shards 20 20
    119: "Bone Flute 100 100
    120: "Prehistoric Handaxe 50 50
    121: "Dwarvish Helm 100 100
    122: "Dwarf Gadget 200 200
    123: "Ancient Drum 100 100
    124: "Golden Mask 500 500
    125: "Golden Relic 250 250
    126: "Strange Doll 1000 1000
    127: "Strange Doll 1000 1000
    128: "Pufferfish 50 200
    129: "Anchovy 10 30
    130: "Tuna 25 100
    131: "Sardine 10 40
    132: "Bream 10 45
    136: "Largemouth Bass 25 100
    137: "Smallmouth Bass 15 50
    138: "Rainbow Trout 20 65
    139: "Salmon 20 75
    140: "Walleye 55 105
    141: "Perch 20 55
    142: "Carp 10 30
    143: "Catfish 60 200
    144: "Pike 25 100
    145: "Sunfish 10 30
    146: "Red Mullet 20 75
    147: "Herring 10 30
    148: "Eel 35 85
    149: "Octopus 50 150
    150: "Red Snapper 15 50
    151: "Squid 25 80
    152: "Seaweed 5 20
    153: "Green Algae 5 15
    154: "Sea Cucumber 20 75
    155: "Super Cucumber 100 250
    156: "Ghostfish 15 45
    157: "White Algae 5 25
    158: "Stonefish 150 300
    159: "Crimsonfish 550 1500
    160: "Angler 350 900
    161: "Ice Pip 200 500
    162: "Lava Eel 250 700
    163: "Legend 3000 5000
    164: "Sandfish 20 75
    165: "Scorpion Carp 60 150
    166: "Treasure Chest 800 5000
    167: "Joja Cola 10 25
    168: "Trash 0 0
    169: "Driftwood 0 0
    170: "Broken Glasses 0 0
    171: "Broken CD 0 0
    172: "Soggy Newspaper 0 0
    174: "Large Egg 25 75
    176: "Egg 10 40
    178: "Hay 1 0
    180: "Egg 10 40
    182: "Large Egg 25 75
    184: "Milk 25 100
    186: "Large Milk 40 150
    188: "Green Bean 10 40
    190: "Cauliflower 110 175
    192: "Potato 22 80
    194: "Fried Egg 15 35
    195: "Omelet 65 125
    196: "Salad 50 110
    197: "Cheese Cauliflower 150 300
    198: "Baked Fish 50 100
    199: "Parsnip Soup 60 120
    200: "Vegetable Medley 60 120
    201: "Complete Breakfast 150 350
    202: "Fried Calamari 75 150
    203: "Strange Bun 75 175
    204: "Lucky Lunch 125 250
    205: "Fried Mushroom 100 200
    206: "Pizza 100 300
    207: "Bean Hotpot 50 100
    208: "Glazed Yams 50 200
    209: "Carp Surprise 75 150
    210: "Hashbrowns 60 120
    211: "Pancakes 40 80
    212: "Salmon Dinner 150 300
    213: "Fish Taco 250 500
    214: "Crispy Bass 75 150
    215: "Pepper Poppers 100 200
    216: "Bread 20 60
    218: "Tom Kha Soup 150 250
    219: "Trout Soup 50 100
    220: "Chocolate Cake 100 200
    221: "Pink Cake 280 480
    222: "Rhubarb Pie 200 400
    223: "Cookie 70 140
    224: "Spaghetti 60 120
    225: "Fried Eel 120 120
    226: "Spicy Eel 50 175
    227: "Sashimi 25 75
    228: "Maki Roll 100 220
    229: "Tortilla 25 50
    230: "Red Plate 200 400
    231: "Eggplant Parmesan 200 200
    232: "Rice Pudding 260 260
    233: "Ice Cream 180 120
    234: "Blueberry Tart 180 180
    235: "Autumn's Bounty 350 350
    236: "Pumpkin Soup 300 300
    237: "Super Meal 220 220
    238: "Cranberry Sauce 175 175
    239: "Stuffing 220 220
    240: "Farmer's Lunch 150 150
    241: "Survival Burger 180 180
    242: "Dish O' The Sea 220 220
    243: "Miner's Treat 100 200
    244: "Roots Platter 50 100
    245: "Sugar 50 50
    246: "Wheat Flour 50 50
    247: "Oil 100 100
    248: "Garlic 45 60
    250: "Kale 90 110
    252: "Rhubarb 130 220
    254: "Melon 105 250
    256: "Tomato 30 60
    257: "Morel 60 150
    258: "Blueberry 12 80
    259: "Fiddlehead Fern 20 90
    260: "Hot Pepper 20 40
    262: "Wheat 15 25
    264: "Radish 47 90
    266: "Red Cabbage 85 260
    268: "Starfruit 500 800
    270: "Corn 20 50
    272: "Eggplant 25 60
    274: "Artichoke 40 160
    276: "Pumpkin 115 320
    278: "Bok Choy 55 80
    280: "Yam 90 160
    281: "Chanterelle 30 160
    282: "Cranberries 27 130
    283: "Holly 30 80
    284: "Beet 40 100
    286: "Cherry Bomb 20 50
    287: "Bomb 30 50
    288: "Mega Bomb 40 50
    290: "Stone 25 50
    294: "Twig 1 1
    295: "Twig 1 1
    296: "Salmonberry 5 5
    297: "Grass Starter 50 50
    298: "Hardwood Fence 5 10
    299: "Amaranth Seeds 35 35
    300: "Amaranth 120 150
    301: "Grape Starter 45 30
    302: "Hops Starter 30 30
    303: "Pale Ale 150 300
    304: "Hops 5 25
    305: "Void Egg 25 50
    306: "Mayonnaise 50 150
    307: "Duck Mayonnaise 140 300
    309: "Acorn 5 20
    310: "Maple Seed 5 5
    311: "Pine Cone 5 5
    313: "Weeds 50 50
    314: "Weeds 50 50
    315: "Weeds 50 50
    316: "Weeds 50 50
    317: "Weeds 50 50
    318: "Weeds 50 50
    319: "Weeds 50 50
    320: "Weeds 50 50
    321: "Weeds 50 50
    322: "Wood Fence 1 1
    323: "Stone Fence 2 2
    324: "Iron Fence 6 6
    325: "Gate 4 4
    326: "Dwarvish Translation Guide 50 50
    328: "Wood Floor 1 1
    329: "Stone Floor 1 1
    330: "Clay 10 20
    331: "Weathered Floor 1 1
    333: "Crystal Floor 1 1
    334: "Copper Bar 20 60
    335: "Iron Bar 40 120
    336: "Gold Bar 60 250
    337: "Iridium Bar 100 1000
    338: "Refined Quartz 15 50
    340: "Honey 25 100
    341: "Tea Set 100 200
    342: "Pickles 20 100
    343: "Stone 50 100
    344: "Jelly 20 160
    346: "Beer 20 200
    347: "Rare Seed 100 200
    348: "Wine 50 400
    349: "Energy Tonic 250 500
    350: "Juice 50 150
    351: "Muscle Remedy 250 500
    368: "Basic Fertilizer 2 2
    369: "Quality Fertilizer 10 10
    370: "Basic Retaining Soil 4 4
    371: "Quality Retaining Soil 5 5
    372: "Clam 15 50
    373: "Golden Pumpkin 1000 2500
    376: "Poppy 75 140
    378: "Copper Ore 1 5
    380: "Iron Ore 2 10
    382: "Coal 10 15
    384: "Gold Ore 4 25
    386: "Iridium Ore 15 100
    388: "Wood 0 2
    390: "Stone 0 2
    392: "Nautilus Shell 20 120
    393: "Coral 20 80
    394: "Rainbow Shell 80 300
    395: "Coffee 70 150
    396: "Spice Berry 20 80
    397: "Sea Urchin 30 160
    398: "Grape 10 80
    399: "Spring Onion 8 8
    400: "Strawberry 30 120
    401: "Straw Floor 1 1
    402: "Sweet Pea 20 50
    403: "Field Snack 10 20
    404: "Common Mushroom 20 40
    405: "Wood Path 1 1
    406: "Wild Plum 20 80
    407: "Gravel Path 1 1
    408: "Hazelnut 20 90
    409: "Crystal Path 1 1
    410: "Blackberry 5 20
    411: "Cobblestone Path 1 1
    412: "Winter Root 10 70
    413: "Blue Slime Egg 5 5
    414: "Crystal Fruit 30 150
    415: "Stepping Stone Path 1 1
    416: "Snow Yam 20 100
    417: "Sweet Gem Berry 1500 3000
    418: "Crocus 15 60
    419: "Vinegar 20 100
    420: "Red Mushroom 20 75
    421: "Sunflower 90 80
    422: "Purple Mushroom 70 250
    423: "Rice 20 100
    424: "Cheese 50 160
    425: "Fairy Seeds 100 100
    426: "Goat Cheese 70 300
    427: "Tulip Bulb 10 10
    428: "Cloth 100 375
    429: "Jazz Seeds 15 15
    430: "Truffle 77 500
    431: "Sunflower Seeds 60 20
    432: "Truffle Oil 117 850
    434: "Stardrop 7777 7777
    436: "Goat Milk 30 180
    437: "Red Slime Egg 5 5
    438: "L. Goat Milk 40 275
    439: "Purple Slime Egg 5 5
    440: "Wool 35 270
    441: "Explosive Ammo 20 20
    442: "Duck Egg 20 75
    444: "Duck Feather 40 100
    446: "Rabbit's Foot 100 450
    449: "Stone Base 0 0
    450: "Stone 0 0
    452: "Weeds 0 0
    453: "Poppy Seeds 30 50
    454: "Ancient Fruit 150 750
    455: "Spangle Seeds 25 25
    456: "Algae Soup 50 100
    457: "Pale Broth 50 150
    458: "Bouquet 100 100
    460: "Mermaid's Pendant 30000 2500
    461: "Decorative Pot 200 200
    463: "Drum Block 100 100
    464: "Flute Block 100 100
    465: "Speed-Gro 20 20
    466: "Deluxe Speed-Gro 40 40
    472: "Parsnip Seeds 10 10
    473: "Bean Starter 20 30
    474: "Cauliflower Seeds 45 40
    475: "Potato Seeds 10 25
    476: "Garlic Seeds 20 20
    477: "Kale Seeds 35 35
    478: "Rhubarb Seeds 50 50
    479: "Melon Seeds 40 40
    480: "Tomato Seeds 40 25
    481: "Blueberry Seeds 50 40
    482: "Pepper Seeds 60 20
    483: "Wheat Seeds 5 5
    484: "Radish Seeds 20 20
    485: "Red Cabbage Seeds 35 50
    486: "Starfruit Seeds 200 200
    487: "Corn Seeds 80 75
    488: "Eggplant Seeds 40 10
    489: "Artichoke Seeds 15 15
    490: "Pumpkin Seeds 40 50
    491: "Bok Choy Seeds 25 25
    492: "Yam Seeds 40 30
    493: "Cranberry Seeds 60 120
    494: "Beet Seeds 15 10
    495: "Spring Seeds 35 35
    496: "Summer Seeds 35 55
    497: "Fall Seeds 35 45
    498: "Winter Seeds 35 30
    499: "Ancient Seeds 50 30
    535: "Geode 35 50
    536: "Frozen Geode 70 100
    537: "Magma Geode 105 150
    538: "Alamite 50 150
    539: "Bixite 50 300
    540: "Baryte 20 50
    541: "Aerinite 25 125
    542: "Calcite 25 75
    543: "Dolomite 50 300
    544: "Esperite 20 100
    545: "Fluorapatite 20 200
    546: "Geminite 10 150
    547: "Helvite 40 450
    548: "Jamborite 10 150
    549: "Jagoite 15 115
    550: "Kyanite 10 250
    551: "Lunarite 10 200
    552: "Malachite 20 100
    553: "Neptunite 100 400
    554: "Lemon Stone 10 200
    555: "Nekoite 10 80
    556: "Orpiment 10 80
    557: "Petrified Slime 60 120
    558: "Thunder Egg 10 100
    559: "Pyrite 10 120
    560: "Ocean Stone 20 220
    561: "Ghost Crystal 20 200
    562: "Tigerseye 75 275
    563: "Jasper 50 150
    564: "Opal 20 150
    565: "Fire Opal 110 350
    566: "Celestine 125 125
    567: "Marble 20 110
    568: "Sandstone 10 60
    569: "Granite 25 75
    570: "Basalt 25 175
    571: "Limestone 15 15
    572: "Soapstone 20 120
    573: "Hematite 50 150
    574: "Mudstone 25 25
    575: "Obsidian 20 200
    576: "Slate 25 85
    577: "Fairy Stone 50 250
    578: "Star Shards 100 500
    579: "Prehistoric Scapula 100 100
    580: "Prehistoric Tibia 100 100
    581: "Prehistoric Skull 100 100
    582: "Skeletal Hand 100 100
    583: "Prehistoric Rib 100 100
    584: "Prehistoric Vertebra 100 100
    585: "Skeletal Tail 100 100
    586: "Nautilus Shell 20 80
    587: "Amphibian Fossil 150 150
    588: "Palm Fossil 100 100
    589: "Trilobite 50 50
    590: "Artifact Spot 0 0
    591: "Tulip 25 30
    593: "Summer Spangle 65 90
    595: "Fairy Rose 220 290
    597: "Blue Jazz 35 50
    599: "Sprinkler 50 100
    604: "Plum Pudding 160 260
    605: "Artichoke Dip 110 210
    606: "Stir Fry 135 335
    607: "Roasted Hazelnuts 170 270
    608: "Pumpkin Pie 150 385
    609: "Radish Salad 300 300
    610: "Fruit Salad 480 480
    611: "Blackberry Cobbler 260 260
    612: "Cranberry Candy 230 230
    613: "Apple 75 100
    618: "Bruschetta 210 210
    621: "Quality Sprinkler 150 450
    628: "Cherry Sapling 150 850
    629: "Apricot Sapling 200 500
    630: "Orange Sapling 600 1000
    631: "Peach Sapling 700 1500
    632: "Pomegranate Sapling 700 1500
    633: "Apple Sapling 700 1000
    634: "Apricot 20 50
    635: "Orange 30 100
    636: "Peach 30 140
    637: "Pomegranate 30 140
    638: "Cherry 20 80
    645: "Iridium Sprinkler 300 1000
    648: "Coleslaw 345 345
    649: "Fiddlehead Risotto 350 350
    651: "Poppyseed Muffin 250 250
    668: "Stone 0 0
    670: "Stone 0 0
    674: "Weeds 0 0
    675: "Weeds 0 0
    676: "Weeds 0 0
    677: "Weeds 0 0
    678: "Weeds 0 0
    679: "Weeds 0 0
    680: "Green Slime Egg 5 5
    681: "Rain Totem 20 20
    682: "Mutant Carp 200 1000
    684: "Bug Meat 5 8
    685: "Bait 1 1
    686: "Spinner 150 250
    687: "Dressed Spinner 500 500
    688: "Warp Totem: Farm 20 20
    689: "Warp Totem: Mountains 20 20
    690: "Warp Totem: Beach 20 20
    691: "Barbed Hook 500 500
    692: "Lead Bobber 150 150
    693: "Treasure Hunter 250 250
    694: "Trap Bobber 200 200
    695: "Cork Bobber 250 250
    698: "Sturgeon 70 200
    699: "Tiger Trout 60 150
    700: "Bullhead 20 75
    701: "Tilapia 20 75
    702: "Chub 15 50
    703: "Magnet 15 15
    704: "Dorado 35 100
    705: "Albacore 20 75
    706: "Shad 20 60
    707: "Lingcod 20 120
    708: "Halibut 20 80
    709: "Hardwood 5 15
    710: "Crab Pot 30 50
    715: "Lobster 30 120
    716: "Crayfish 20 75
    717: "Crab 20 100
    718: "Cockle 10 50
    719: "Mussel 10 30
    720: "Shrimp 20 60
    721: "Snail 15 65
    722: "Periwinkle 15 20
    723: "Oyster 10 40
    724: "Maple Syrup 20 200
    725: "Oak Resin 25 150
    726: "Pine Tar 15 100
    727: "Chowder 35 135
    728: "Fish Stew 75 175
    729: "Escargot 25 125
    730: "Lobster Bisque 205 205
    731: "Maple Bar 100 300
    732: "Crab Cakes 75 275
    734: "Woodskip 20 75
    745: "Strawberry Seeds 75 0
    746: "Jack-O-Lantern 0 0
    747: "Rotten Plant 0 0
    748: "Rotten Plant 0 0
    749: "Omni Geode 0 0
    750: "Weeds 0 0
    751: "Stone 0 0
    760: "Stone 0 0
    762: "Stone 0 0
    764: "Stone 0 0
    765: "Stone 0 0
    766: "Slime 3 5
    767: "Bat Wing 10 15
    768: "Solar Essence 10 40
    769: "Void Essence 10 50
    770: "Mixed Seeds 0 0
    771: "Fiber 0 1
    772: "Oil of Garlic 200 1000
    773: "Life Elixir 200 500
    774: "Wild Bait 15 15
    775: "Glacierfish 200 1000
    784: "Weeds 0 0
    785: "Weeds 0 0
    786: "Weeds 0 0
    787: "Battery Pack 50 500
    788: "Lost Axe 0 0
    789: "Lucky Purple Shorts 0 0
    790: "Berry Basket 0 0




    Wood Fence: Wood 5
    Stone Fence: Stone 5
    Iron Fence: Iron Bar 3
    Hardwood Fence: Hardwood 2
    Gate: Wood 10
    Chest: Wood 200
    Torch: Wood 1 Sap 2
    Scarecrow: Wood 100 Coal 3 Fiber 40
    Bee House: Wood 300 Coal 30 Iron Bar 10
    Keg: Wood 750 Clay 30 Copper Bar 40 Iron Bar 20
    Furnace: Copper Ore 100 Stone 80
    Cheese Press: Wood 90 Stone 90 Hardwood 20 Copper Bar 3
    Mayonnaise Machine: Wood 30 Stone 30 Earth Crystal 3 Copper Bar 3
    Seed Maker: Wood 100 Coal 50 Gold Bar 6
    Loom: Wood 120 Fiber 120 Pine Tar 5
    Oil Maker: Slime 100 Hardwood 40 Gold Bar 3
    Recycling Machine: Wood 100 Stone 100 Iron Bar 3
    Worm Bin: Hardwood 100 Gold Bar 3 Iron Bar 3 Fiber 100
    Preserves Jar: Wood 500 Stone 250 Coal 30
    Charcoal Kiln: Wood 300 Gold Bar 6
    Tapper: Wood 100 Copper Bar 12
    Lightning Rod: Iron Bar 9 Refined Quartz 9 Bat Wing 30
    Slime Incubator: Iridium Bar 8 Slime 500
    Slime Egg-Press: Coal 100 Fire Quartz 5 Battery Pack 3
    Crystalarium: Stone 999 Gold Bar 20 Iridium Bar 10 Battery Pack 10
    Sprinkler: Copper Bar 5 Iron Bar 5
    Quality Sprinkler: Iron Bar 9 Gold Bar 6 Refined Quartz 9
    Iridium Sprinkler: Gold Bar 30 Iridium Bar 10 Battery Pack 9
    Staircase: Stone 200
    Flute Block: Wood 20 Copper Ore 6 Fiber 40
    Drum Block: Stone 20 Copper Ore 6 Fiber 40
    Basic Fertilizer: Sap 6
    Quality Fertilizer: Sap 9 Fish 1
    Basic Retaining Soil: Stone 9
    Quality Retaining Soil: Stone 10 Clay 3
    Speed-Gro: Pine Tar 3 372 3
    Deluxe Speed-Gro: Oak Resin 3 Coral 3
    Cherry Bomb: Copper Ore 8 Coal 2
    Bomb: Iron Ore 8 Coal 3
    Mega Bomb: Gold Ore 8 Solar Essence 3 Void Essence 3
    Explosive Ammo: Iron Bar 3 Coal 4
    Transmute (Fe): Copper Bar 5
    Transmute (Au): Iron Bar 5
    Wild Seeds (Sp): Wild Horseradish 1 Daffodil 1 Leek 1 Dandelion 1
    Wild Seeds (Su): Spice Berry 1 Grape 1 Sweet Pea 1
    Wild Seeds (Fa): 404 1 406 1 408 1 410 1
    Wild Seeds (Wi): 412 1 414 1 416 1 418 1
    Warp Totem: Farm : Hardwood 3 340 3 Fiber 30
    Warp Totem: Mountains : Hardwood 3 Iron Bar 3 Stone 50
    Warp Totem: Beach : Hardwood 3 Coral 4 Fiber 20
    Rain Totem: Hardwood 3 432 3 Pine Tar 10
    Field Snack: 309 2 310 2 311 2
    Jack-O-Lantern: 276 3 93 3
    Wood Floor: Wood 3
    Straw Floor: Wood 3 Fiber 3
    Weathered Floor: Wood 3
    Crystal Floor: Refined Quartz 3
    Stone Floor: Stone 5
    Wood Path: Wood 5
    Gravel Path: Stone 5
    Cobblestone Path: Stone 5
    Stepping Stone Path: Stone 5
    Crystal Path: Refined Quartz 5
    Wild Bait: Fiber 20 684 10 Slime 10
    Bait: 684 3
    Spinner: Iron Bar 4
    Magnet: Iron Bar 2
    Trap Bobber: Copper Bar 2 Sap 20
    Cork Bobber: Wood 20 Hardwood 10 Slime 20
    Dressed Spinner: Iron Bar 4 428 3
    Treasure Hunter: Gold Bar 4
    Barbed Hook: Copper Bar 3 Iron Bar 3 Gold Bar 3
    Crab Pot: Wood 80 Iron Bar 9
    Iridium Band: Iridium Bar 20 Solar Essence 200 Void Essence 200
    Ring of Yoba: Gold Bar 10 Iron Bar 10 72 3
    Sturdy Ring: Copper Bar 20 Refined Quartz 10 Earth Crystal 20
    Warrior Ring: Iron Bar 20 Coal 50 84 20
    Tub o' Flowers: Wood 15 427 1 429 1 453 1 455 1
    Wooden Brazier: Wood 10 Coal 1 Fiber 5
    Wicked Statue: Coal 5 Stone 25
    Stone Brazier: Stone 10 Coal 1 Fiber 5
    Gold Brazier: Gold Bar 1 Coal 1 Fiber 5
    Campfire: Stone 20 Wood 20 Fiber 20
    Stump Brazier: Hardwood 5 Coal 1
    Carved Brazier: Hardwood 10 Coal 1
    Skull Brazier: Hardwood 10 Solar Essence 1 Coal 1
    Barrel Brazier: Wood 50 Solar Essence 1 Coal 1
    Marble Brazier: 567 1 62 1 Stone 100
    Wood Lamp-post: Wood 100 Battery Pack 3
    Iron Lamp-post: Iron Bar 3 Battery Pack 3



    Also to further increase the difficulty you can use this mod to decrease the price of all artisan products :p great mod! Shout out to ThatNorthernMonkey for whipping this mod up!

    http://community.playstarbound.com/threads/smapi-adjust-artisan-prices.111768/
     
      Last edited: Apr 28, 2016
      Rhockhound, XaviiKinz and GBDetective like this.
    • fmydog

      fmydog Void-Bound Voyager

      Here are the files. This is version 1. date 2016 apr 25

      Installation:
      1. Download and extract the zip file into a folder on your computer named mod.
      2. Make a back-up of CraftingRecipes.xnb and ObjectInformation.xnb and weapons.xnb and monsters.xnb in [your installation path]\Stardew Valley\Content\Data
      3. Copy the .xnbs from the mod folder (step 1) into your Stardew Valley folder (located in the same data folder.,
       

        Attached Files:

        XaviiKinz likes this.
      • sprekken

        sprekken Phantasmal Quasar

        Damn, you were way more efficient than I was. I'm in late summer year 2 and still haven't broken 7 figures.
         
        • fmydog

          fmydog Void-Bound Voyager

          The reason for it was planning really well lol. i skipped straight to iridium sprinklers. i had 20 iridium sprinklers end of first year, oh also alot of it came from the crystalarium. i had about 30 of them going making 30 diamonds every couple days. so at least 6x a month in game i was racking in 22k on top of like 800 corn (with quality soil) each 4 days the 800 corn was like 70k or so. now on year 2 i am lucky to have 2 iridium sprinklers and 40 corns lol
           
          • SasuraUchiha

            SasuraUchiha Scruffy Nerf-Herder

            So, to be sure.
            You just edited the pricing of the crops and the enemys difficulty?
            Will the crops still be worth more, then the seeds?
            Would be interesting to use for my next playthrough, so I will keep an eye on this. ^^
             
            • GARRthePIRATE

              GARRthePIRATE Big Damn Hero

              Awesome. Still working through my first playthrough but i will definately give this a go my second
               
              • fmydog

                fmydog Void-Bound Voyager

                I want to first make it clear this mod is not for the feint of heart :sneaky:

                I edited the crop prices and prices of anything foraged within the game. This includes fish, berries, plants, ocean artifacts, etc....
                The crop prices depend on the length of the crop for instance a 4 day crop was reduced 5-15g return potential and the seeds were increased 5-15g. it really depends on the crop, i wanted the game to be on a hard setting :p. Take corn for example the price of seeds is now 160g instead of 150g and the standard corn is worth 20g instead of 50 ea. you get a total of 200g out of a corn crop instead of 350g provided you get all 10 harvests. The same goes for all other crops like parsnip the seeds cost 20g same as before but instead of 35g profit because its a 4 day crop you only make 25g which is 5g unless you roll gold star which is around 29g. Also things people abused to gain absurd amounts of gold have been reduced drastically, Blueberries now produce much less gold than before. Also in order to make a preserve jar or keg it takes a decent amount of raw materials like 500 wood 30 charcoal and 250 stone for the preserve jar instead of the previous 50 wood 40 stone and 8 charcoal. The reason for this is simple, people who made hundereds of jars to process blueberries (good luck getting the thousands of logs now :p).

                Anyways keep the questions coming, I want to keep the mod viable for the entire community and anyone looking to really challenge there inner stardew valley juju
                 
                • SasuraUchiha

                  SasuraUchiha Scruffy Nerf-Herder

                  Sounds interesting. And as long as you still gain profit from the crops, it's ok for me. But that would mean, planting corn is only worth it, when you plant it on the first summer day and water it everyday. Really interesting idea.
                  So you really have to plan what to buy when and you are not allowed to make any mistake or you suffer a loss.
                  But that would make the time which you need to get specific things longer, so you have more to do.
                  On my second playthrough I'm in the middle of summer and have already build very much... Would be cool if it would take longer on my third playthrough!
                   
                    fmydog likes this.
                  • DeineMudda_Tier

                    DeineMudda_Tier Orbital Explorer

                    Awesome! I´ve been waiting for this. I´m about to start my second playthrough and I want a challenge. Very nice work! Thank you ^^
                     
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                    • fmydog

                      fmydog Void-Bound Voyager

                      I Will make sure and keep this updated for you :p it definitely is worth it for second or third play through if your looking for a challenge. As for suffering losses the biggest thing for me was first 2 months, It was crazy trying to afford the backpack upgrades and trying to manage the crops without taking away to much spending money. Dont even get me started on affording the horse stable, That sure was an adventure :p)
                       
                      • fmydog

                        fmydog Void-Bound Voyager

                        Thank you! I appreciate it, Let me know how it works for you.
                         
                        • Fisty

                          Fisty Void-Bound Voyager

                          Watching with interest...
                           
                          • Omenchild

                            Omenchild Scruffy Nerf-Herder

                            Well I came! Was looking for a mod that made it harder to level up, but now I realize this might be 10x better! *Thumbs up*
                             
                            • Zelnite

                              Zelnite Big Damn Hero

                              can i ask what are the corresponding meaning on each object? i mean let say..

                              Keg: "388 30 330 1 334 1 335 1 725 1/Home/12/true/Farming 8" #!String

                              the 388 is wood right? then 30 is quantity?

                              sorry for asking i want to edit my own version but not too hardcore. :)
                               
                              • Ordaeanu

                                Ordaeanu Poptop Tamer

                              • Zelnite

                                Zelnite Big Damn Hero

                                thanks i forgot this guide have this as i only look at it on how to edit the weapon.

                                for TS: i suggest increasing the item you need to complete the bundles plus some items need to be ranked i mean gold star etc. also on the carpenters double the price and required items to build.
                                 
                                  Last edited: May 2, 2016
                                • Fisty

                                  Fisty Void-Bound Voyager

                                  My husband has been playing with this mod for the last couple days.. he's found an issue unfortunately. The Luau event is apparently looking for a gold value amount when assigning a "good soup" rating, he put in an item that should have gotten him one step above neutral but he got a bad result instead. He's worried that the showcase at the fair will likewise be impossible to win.
                                   
                                  • Codesterz

                                    Codesterz Void-Bound Voyager

                                    I may now have a reason to do a second run in this game. I lost motivation in summer of year 2. Money was just way to easy to earn. Now if only there was a mod like this for Rune Factory Tides of Destiny. I finally got around to playing the game and money became pointless half way into the summer year 1. There are too many items with easy to abuse prices.
                                     
                                    • sunbean

                                      sunbean Void-Bound Voyager

                                      I ran across this as well. I'm going to take a look and see if I can change it. :)
                                       
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                                      • wraith_magus

                                        wraith_magus Space Spelunker

                                        Putting aside the whole issue of whether this game even should try to be hard, or whether how much money you make is the be-all-end-all measurement of success for now...

                                        The thing is, you aren't really making the game harder at this point, you're just making it take longer. You merely turn a system where you could make 15 g/day per tile of land into a system where you make 5 g/day per tile of land. You still have no way to really lose money. You do not have to eat. You do not have to pay taxes or any kind of upkeep. Essentially the only things you spend money upon are investments that can ultimately make you more money (or at least things that make you travel faster or have more inventory space that can ultimately help you make more money). There is still no real possible way to lose money in this game. In fact, the closest thing to a loss state is dying in the caves or fainting at 2 AM, which can hit you with a random item droppage and some cash penalty.

                                        I don't see what you're doing as ultimately changing anything about how you play the game, since, aside from blueberries or ancient fruit wine, it seems at first blush to mitigate the effectiveness of everything equally. All the same strategies would therefore apply and be basically as well-rewarded as before, in proportion to their opportunity costs. Since you only spend money to buy things that make you more money, you eventually snowball into producing geometrically more money while having less and less things to buy, regardless.

                                        Some alternate suggestions:

                                        There is a Taxes Mod out there. Simply making the player pay a tax (maybe with some leeway on the first season or year, then ramping up to full,) could help. Additionally, players might need to pay "water bills" (a cost upon sprinklers) or additional taxes upon barns or upgraded houses as they add property value. These would add real cost-benefit decisions, while also making simply going to sleep while waiting for cash crops to mature less attractive.


                                        In real life, farmers often face a great deal of uncertainty. The price of crops may change drastically between years or from the time of planting to the time of harvesting. Crops can drop in value drastically enough that they are literally not worth the cost of harvesting. (In real life, seeds are cheaper than dirt, and fertilizer is close behind. The real costs are the gasoline it takes to move your tractor to fertilize, plow, and harvest those crops, or to hire the migrant workers to harvest the crops if they are one of the many crops you can't harvest by machine. Farmers will get up in the morning, check the prices of their crops, and make the calculation of whether they'd spend more money on gas than they'd make selling the crop, or whether they should leave crops to wither on the vine.)

                                        To a large degree, this reflects some costs that are not reflected in Stardew Valley: You do not need to buy gasoline to work your farm, and you harvest everything yourself. (This is why Stardew Valley and Harvest Moon before it have such artificially inflated seed prices to begin with...)

                                        To this end, a possible way to add this uncertainty is to have a function randomizing the sale price of different crops, which can go below the price of the seeds themselves. There could be a first-year leniency period (just say that there's a drought elsewhere, so crop prices are artificially high that year), but afterwards, you face the real possibility that multiple crops will simply not be profitable, and you may or may not foresee this. (There should be some sort of price chart added around Pierre's store or something so that players can see food prices. Adding a farmer's business channel to announce global events that make some goods have higher or lower prices with a week's advance notice would also be a good touch. I.E. locusts striking Cardinal Plains results in corn prices skyrocketing, or a bountiful wheat harvest in Haron Hills means wheat and beer drop.) This sort of mechanic will encourage diversification of crops to try to hedge one's bets upon crops. It would likewise make sense to have similar, if less variable, fluctuations on other money-makers, like cheese or fish, although fish are notably something that takes the least "risk" in terms of locking oneself into an irreversible investment and should therefore be generally made less lucrative so that fishing isn't an obvious alternative to farming. Once a farmer has a cow, it tends to keep producing milk come rain or shine, though, so making milk/cheese/eggs/etc. a relatively stable fall-back might make sense. Making the selling of the animal something more lucrative can also be a decent way to add real choice and chance to the game, however. If you can sell a cow for a lot of money in a limited window, but have no idea how much money you'd make off the cheese in the time it takes to raise another cow to replace it, you have some risk.

                                        Prices should, however, not be variable on a daily basis. If a crop can double in value from one day to the next, a low commodity price is meaningless. Some prices should be season-long lows, meaning that they are obvious losers the whole season that farmers would naturally avoid, while others might have some "surprise crashes" that result in prices dropping on pumpkins on 11 Fall, right before they would likely get their first harvest, screwing players over by fate. Inversely, a surprise crest in price could also occur making a player have a stroke of good fortune. Again, this encourages diversification, and possibly even a small side gamble on "loser" crops that might get a lucky spike in price just before it is time to harvest.

                                        Variable price alone, however, just encourages stockpiling crops, possibly for years, just to wait for a "jackpot" sell date, which needs to be discouraged. Jack-o-lanterns can already rot, even while in inventory to the best of my knowledge, and it may be worth reusing some code like that to make all crops have a freshness date that means they will expire after a certain period of time specifically to prevent stockpiling. You might also want to have a "wither on the vine" decay to prevent players from just leaving crops on the field to keep them "fresh" until picked.


                                        A more advanced (coding-wise) way of dealing with ease of planting is to make harvest less guaranteed or less easy. (I actually wrote a truly massive thread on this subject for Dwarf Fortress.) For here, however, you might want to focus more upon pests. The only pests right now are crows, which are countered by scarecrows.

                                        You could add additional pests that target specific types of crops, with the larger the concentration of crops those pests enjoy being on your farm, the bigger the threat they have of invading your farm. These pests might be large and obvious like locusts or rabbits, or a disease like a potato blight that can bloom when a large enough population of potential victims exists to spread disease like wildfire. In effect, consider it like a percentage chance of being hit with a disaster that wipes out crops of a specific type whose percentage chance increases the more of that crop you have, punishing over-reliance upon a single cash crop. Some pests are specialists, but others may be generalists, and be attracted to, and attack, multiple types of crops, being a more general hazard.

                                        Pests can have counters. Insectivorous bats can be encouraged to live on your farm with bat boxes (yes, this is a real thing) that will eat flying insects. Ants can be encouraged to dwell on your farm and eat ground insects. (The Chinese learned at the dawn of recorded history to encourage specific ant species to nest on their orange trees, and even build them bamboo bridges from tree to tree because they eat the insects that otherwise would eat the fruits.) Spiders of different breeds eat either type of insect. Certain types of plants are also poor profit crops, but good for defending other types of crops. For example, planting fennel or coriander can attract the type of wasps that parasitize aphids or other plant-eating insects with their eggs and larva, cutting down the population of these crops. Likewise, a way to keep deer or rabbits away from your crops (other than having strategically placed dogs) is to ring your food crops with hot peppers or strongly aromatic herbs. Grinding peppers into a dry powder and spreading it over crops also acts as a large herbivore repellent. This requires re-application every time it rains, however.

                                        Counters would not be an absolute defense, however, but more like a subtraction from that percentage chance caused by growing more of vulnerable crops. Counters would need to grow more elaborate to counter pests as the crops they protect grow in strength. Also, counters should likely have a range of effect, like scarecrows do, now. Ringing your food crops with herbs, flowers, or hot peppers or garlic only works when you ring your food crops with them. This can add a managerial planning layer to the game, if you're actually capable of programming for it.


                                        A final thing to consider would be adding in some reason for players to spend money since they don't spend it on gasoline for tractors - hunger. Make stamina drain constantly with time, and make food have a stamina regen period rather than a straight-up instant stamina restoration. (That prevents eating 20 foods in a row to nullify damage in the mines.) This means that players have to constantly consume their inventory. The spa should probably be given some completely different purpose or simply made useless to prevent abuse. Again, since players will generally have a geometrically-growing cash income as the months go on, you might want to make this harsh in the long term, but softball it in the short term by having the player receive many food gifts or easier forage early on so that the game isn't impossible in the first few seasons. (Yes, that seems like running counter to the notion of a "hardcore mode", but without a softballing start to give players a chance to establish themselves first, then the whole system would have to be made easier to be playable at all. Then, when the player is past the initial establishment phase, they will find that it becomes easier and easier to feed themselves, but the need to eat never becomes more urgent.)
                                         
                                          Last edited: May 8, 2016
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