Azou submitted a new mod: Gravity Gun - Replaces the Matter Manipulator with the Gravity Gun from Half-Life Read more about this mod...
Are you logged in to the website? It sounds silly, considering you're clearly logged in in order to post this, but try downloading now that you're signed in. Does it work? If not, I can try to get a mirror up. EDIT: Turns out the website's just having a tough time right now. I've added a mirror.
Azou, I put your mod into the mod folder and when I launched the game my character is still using the base matter manipulator, did I do something wrong?
This mod is fucking beautiful. I've played with it for at least 5 minutes after installing it and I giggled like an idiot the entire time.
Could I get permission to use your sound assets? and possibly instructions on how to drop them into a mod? I am working on a mod that is a future version of the ZPEFM based on Old Earth Technology Except I may go off a more Tesla Based history Since that appears to be where The term Zero Point Energy originates
I'll see how it did, Creative mode is not updated so I can't make each one and test it automatically and I noticed with my mod because I've tiered it up it uses the base beamaxe for placement which looks odd because you no longer have it. any idea on how to fix this?
Azou updated Gravity Gun with a new update entry: Furious Koala Read the rest of this update entry...
Yeah it works I just need to get my core files back so I can change the base Matter manipulator to your sounds. Also how did you change the placement animation or was that because you only changed the base one and didn't add others? That unpacker is obnoxious I noticed that you included the idle sound. would there be a way to get the MM to use it? or would that require lua? Also my mod is nearing completion but my icon for the in hand version is too small, whereas I would definitely say your icon is much bigger, I have 16 in hand units to remake and am currently using the default. My hotbar icon looks great, as does the picture when you look at it. What pixel size does it need to be to make it slightly bigger than the default? o.o just realized you moved the hand position for your base beamaxe file. moved it back for mine hopefully it looks better now.
Okay so I am back this time with a new question looking at your latest version. A user mentioned getting the manipulators to each use their correct version for placement. I noticed you were able to on your screen shots what would I need to change per beamaxe to fix this?
Azou updated Gravity Gun with a new update entry: Updated for Enraged Koala. Read the rest of this update entry...
Hey I sort of shifted accounts through a bipolar episode -.- anyways how would I go about implementing the correct version per unit on my manipulators Corrected the mod again to add you to the credits. Would really love to figure this out. It would help my mod immensely.
Azou updated Gravity Gun with a new update entry: Updated for 1.0.2 Read the rest of this update entry...