Grenade Launcher mechanic change: Make them 2-handed.

Discussion in 'Gear and Items' started by STCW262, Jul 1, 2016.

  1. STCW262

    STCW262 Heliosphere

    This is easily my smallest suggestion, as it is exactly what it says on the title.
    There's several reasons to do it:
    1 It just doesn't make logical sense.
    2 2-handed weapons can already have grenade launchers as secondaries, which makes using a Grenade Launcher with a Pistol or a Machine Pistol rather impractical when just using a shotgun or assault rifle with a grenade launcher is more effective.
    3 They are the only guns with arcing projectiles, so treating them as 1-Handed Rocket Launchers (Which seems to be the case, judging by how both are explosive weapons) is a bit inaccurate.
    4 Making Grenade Launchers 2-Handed would allow them to have Secondary Attacks.

    In order to make it practical, Grenade Launchers would be buffed so they have a high enough damage to make them worth as 2-Handed weapons. However, they would retain their current grenade variety.

    Possible Secondary Attacks:
    -Flashlight.
    -Arc Calculator: Projects an arcing line that indicates where the grenades will land.
    -Blink Blast: It is a charge-up attack. It causes the grenade to teleport to the position of the crosshair and act as if it hit a block. If used with mines, they will hover in place. Normal grenades effectively explode on the spot.
    -Cluster Bomb: Shoots a large grenade that spawns smaller grenades on hit.
    -Burst Shot (This allows Grenade Launchers to have a chance at close distances).
     
    Hatsya Souji and Iceball457 like this.

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