Hello everyone! Welcome to the main thread for the Narrative Overhaul series, where I will have links to each and explain a bit about the process and why I'm doing this at all! First, the links: Willy Narrative Overhaul Clint Narrative Overhaul Demetrius Narrative Overhaul Gus Narrative Overhaul Marnie Narrative Overhaul Dwarf and Krobus Narrative Overhaul Wizard Narrative Overhaul Linus Narrative Overhaul Pam Narrative Overhaul What is the Narrative Overhaul Series? The Narrative Overhaul series hopes to take what personality was already put into the game by Concerned Ape and amplify it, adding dialogue for every heart level of every day of every season. Before, characters said very rudimentary things. Their personalities were largely left up to your perception of their avatar. With the Narrative Overhauls, they have lots of stuff to talk about. On average, it's over 170+ lines of dialogue added to the game per character. Why are you doing this? I'm a huge fan of Harvest Moon, been playing it since the SNES when I would rent it out for months at the local grocery store. There's so much to love about the series, and one of my favorite aspect was the villagers. There was never enough time in the day to talk to them all, but they always had something weird to say that hinted at larger conversations going on that you weren't privy to. Stardew Valley is amazing and a step in the right direction in all aspects for the genre, except the characters. The characters in Stardew Valley say very little, stop talking for the whole day when they are done, and your reward for being their friend across the seasons is very little changes in the dialogue. I seek to change that. How do you approach each one? I want to work in the game industry as a Narrative Designer, so I approached each of these Narrative Overhauls with the dedication I would any professional project. I looked into what was known about each character to give myself a set of boundaries. Thanks to the great Stardew Wiki, I was able to get a feel for the characters down to their likes and dislikes and their events at each heart level. One of the most important aspects of these Narrative Overhauls to me was that they fit into the world of Stardew Valley. Would the characters really feel this way? How would they feel living in a town like Pelican Town? Could I imagine this dialogue being said to another character in game? It was crucial to me that each conversation felt like the most important piece of an implied longer talk between the player character and the person. That way, it feels like the characters really do want to talk with you, think about your conversations, and more. Another in-game boundary was that the in-game events were set of stone, and beyond the means of my modding capabilities. That means that, at the end of the day, the characters still need to fit the personalities seen in the events made by ConcernedApe. What is the goal here? The goal is to elevate the dialogue in Stardew Valley to be engaging with players, while keeping true to the years of work put in by Eric. It's the least I could do, as the game is so wonderful. It has been a lot of fun so far making all of these, and I'm still not sure how many more I'll make. I'm still looking for a job in the game industry, and I'm very broke, so it all depends on what happens. If you like these Narrative Overhauls, please let me know which aspects you enjoy, which you don't, and anything else that comes to mind. All the feedback I read is considered when making them, and it's great to hear from the people who use them!