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Server Help help my server please ;~;! Fatal Exception caught: (IOException) Seek error: Success

Discussion in 'Multiplayer' started by HoldenCrossX, Mar 27, 2022.

  1. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    Mods work the same way when installed on the server. When you play local singleplayer starbound starts a local server so pretty much the exact same thing. When it works on your local machine it would also work on a server.
    If it fails with this hoster then the hoster messed something up. The mods are fine. If they were causing issues you'd notice them in singleplayer as well.
     
  2. HoldenCrossX

    HoldenCrossX Space Hobo

    just tried a different provider, same problem


    [2022-03-29 01:33:09] [Info] [Root]: Preparing Root...
    [2022-03-29 01:33:09] [Info] [Root]: Done preparing Root.
    [2022-03-29 01:33:09] [Info] [Root]: Scanning for asset sources in directory '../assets/'
    [2022-03-29 01:33:09] [Info] [Root]: Loaded Configuration in 0.000205606 seconds
    [2022-03-29 01:33:09] [Info] [Root]: Scanning for asset sources in directory '../mods/'
    [2022-03-29 01:33:09] [Info] [Root]: Scanning for asset sources in directory '../assets/'
    [2022-03-29 01:33:09] [Info] [Root]: Scanning for asset sources in directory '../mods/'
    [2022-03-29 01:33:09] [Info] [Root]: Scanning for asset sources in directory '../assets/'
    [2022-03-29 01:33:10] [Info] [Root]: Scanning for asset sources in directory '../mods/'
    [2022-03-29 01:33:10] [Info] [Root]: Shutting down Root
    [2022-03-29 01:33:10] [Info] [Root]: Writing runtime configuration to '../storage/starbound_server.config'
    [2022-03-29 01:33:10] [Error] [Fatal]: Exception caught: (IOException) Seek error: Success
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star13StarExceptionC1EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0x9d39e6]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star11IOException6formatIJPcEEES0_PKcDpRKT_+0x6e) [0x9d9b3e]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star4File5fseekEPvlNS_6IOSeekE+0x74) [0x9d8464]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star4File4seekElNS_6IOSeekE+0x17) [0x91a707]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star17PackedAssetSourceC1ERKNS_6StringE+0x1a2) [0xa20552]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star4Root19scanForAssetSourcesERKNS_10StringListE+0x978) [0xe872e8]
    [2022-03-29 01:33:10]: ./starbound_server() [0xe89ab5]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star4Root6assetsEv+0xd1) [0xe80321]
    [2022-03-29 01:33:10]: ./starbound_server(_ZNSt17_Function_handlerIFvvEN4Star13SwallowReturnISt5_BindIFSt7_Mem_fnIMNS1_4RootEFSt10shared_ptrIKNS1_6AssetsEEvEEPS5_EEEEE9_M_invokeERKSt9_Any_data+0x23) [0xe915e3]
    [2022-03-29 01:33:10]: ./starbound_server() [0x9cfda9]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star10WorkerPool12WorkerThread3runEv+0x5f) [0x9d0b8f]
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x15) [0x9ddf75]
    [2022-03-29 01:33:10]: /lib/x86_64-linux-gnu/libpthread.so.0(+0x7fa3) [0x7f3f4d4e1fa3]
    [2022-03-29 01:33:10]: /lib/x86_64-linux-gnu/libc.so.6(clone+0x3f) [0x7f3f4d2804cf]
    [2022-03-29 01:33:10]: Caught at:
    [2022-03-29 01:33:10]: ./starbound_server(_ZN4Star14fatalExceptionERKSt9exceptionb+0x42) [0x9d5ce2]
    [2022-03-29 01:33:10]: ./starbound_server(main+0x76b) [0x8aca8b]
    [2022-03-29 01:33:10]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f3f4d1ab09b]
    [2022-03-29 01:33:10]: ./starbound_server(_start+0x2a) [0x8b701a]
     
  3. Genevra

    Genevra Scruffy Nerf-Herder

    unfortunately I don't know of any issues with FU on remote servers, but there isn't much info on the topic. Starbound discord may be able to help you more too.

    further debugging stuff to try:

    what happens when you follow the same steps you're doing to set up the remote server on your local instance then run starbound_server under win32? it's generally accepted the 64 bit version of this game has memory leaks. this might involve needing to move file structure around or temporarily moving the workshop folder. only other plausible reason I can think of at this point is that there's something getting botched on the upload process or maybe somehow your local folder structures are differing from the end result on the server

    can you load it without FU or the other conflicting mod you mentioned?

    what happens if you use a windows server, not linux?

    gl
     
    Last edited: Mar 29, 2022
  4. HoldenCrossX

    HoldenCrossX Space Hobo

    I tried the dedicated local server. loads fine on both instances ( win32 and win64 ) I'm so confused haha
    I also retried it on the new provider, it is able to load with FU, but not with GiC


    Edit: I found the problem. it was a depandancy for the GiC mod that turned out to just be optional, adding music, that causes Linux servers to crash. removing that resulted in the server starting up.
    I'll try the same on the previous provider. thanks for the help everyone :3 apprechiate you all taking your time to try and help this very inexperienced server host <3
     
    Last edited: Mar 29, 2022
    Codepuppy and Genevra like this.
  5. Genevra

    Genevra Scruffy Nerf-Herder

    glad you found the issue, cheers
     

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