i'm trying to make a patch for climbingrope.activeitem so that when you pick up climbingrope you unlock the recipes for 2 modded items, but i haven't been able to get a patch to work. please help. my sad attempt at a patch so far: Code: [ { "op":"add","path":"/climbingrope/-","value":"learnBlueprintsOnPickup" : [ "rappelrope", "strongrope" ] } ]
Here is a patch maker - https://chbrown.github.io/rfc6902/ But I can make something better that takes advantage of SB's expanded patching ability. Code: [ [ { "op": "test", "path": "/learnBlueprintsOnPickup", "inverse": true }, { "op": "add", "path": "/learnBlueprintsOnPickup", "value": [] } ], [ { "op": "add", "path": "/learnBlueprintsOnPickup/-", "value": "rappelrope" }, { "op": "add", "path": "/learnBlueprintsOnPickup/-", "value":"strongrope" } ] ] The difference between that patch and what the automatic patch makers would produce - that splits the patch into 2 batches. The first batch may or may not apply, but the second one would unconditionally. What that does - it creates learnBlueprintsOnPickup if it doesn't already exists. Another mod may or may not have already made it so that's more versitile. Then it adds your items into learnBlueprintsOnPickup. Now as a matter of good practice, I'd avoid the names "rappelrope" and "strongrope" in favor of something like "TD_rappelrope", "TD_strongrope" because those names are far less likely to exist in other mods and therefore less likely to have compatibility issues. I append everything with either my handle, or an acronym of the mod name.