SkyeTheTerribleBeastie updated Hemp+ with a new update entry: Minor stat balance fix Read the rest of this update entry...
Yeah, I'll add descriptions for all the races on all the growable plants in the plant-fix update (maybe this next update or the one after, idk yet). But yeah I'll make a quick edit rn for the placeholders ;p
SkyeTheTerribleBeastie updated Hemp+ with a new update entry: (Minor) Novakid Plant Descriptions Read the rest of this update entry...
Almost forgot to tell you, this mod interferes with another weed mod that also adds "hash", could you rename the hash id?
Dunno, there's two other weed mods on the Workshop, but I just started a new character so I haven't found out yet.
Ah. Well, I might change the names in the next update (haven't started next update yet- distracted with modded MC).
SkyeTheTerribleBeastie updated Hemp+ with a new update entry: (Minor) Name changes and recipe continuation Read the rest of this update entry...
Are the crops supposed to annual (destroyed after harvest) because it doesn't look the annual type if it's tall.
I believe they are, but the frames are still messed up, so they're invisible- no scanspace, but you can't plant over them, can still activate and such. I really need to fix that, don't I, since growing the plants is kind of a selling point in the description... Heh...
SkyeTheTerribleBeastie updated Hemp+ with a new update entry: Stats prep/implementation, rarities Read the rest of this update entry...
I was working on the farmables and I want you to check it out. I shrank the frames to vanilla sizes and fixed positioning on the actual object code.
Alrighty, thanks. I'll put it in in either the next update, or the one where I redo the plants. Have you tested them, and do all the stages show up as they should? (I'll add credit when I add them and update all the pages)
I haven't tested them yet, but I'm confident it should work. I've made a lot of crop mods and this one didn't look like the others. The name coloring though, I can't guarantee.
Sorry guys for the lack of an update this week- I haven't been hard at work on the next update, but ... playing Minecraft LMAO Meanwhile, what should be my next priority for the mod? 1) Adding plants for each strain 2) Making an in-game object that has a changelog and future plans gui/menu 3) Object where the rolling/grinder crafting will be moved to I'm thinking 3 then 1, 2 being a maybe if enough people want.
Working on the next update, basically done but testing to make sure the new plants actually work. E.T.A.: <12 hours?