Improving comunity

Discussion in 'Suggestions' started by kEYHOUND, Feb 28, 2016.

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  1. kEYHOUND

    kEYHOUND Void-Bound Voyager

    HI, Stardew valley, is an amazing game, hard to imagine it was made single handed. congrats!!!

    but one thing i would like to see, is a better "quest system". the ones we have are functional, but still far from the potential it has.

    one idea that could help it, would be, something like, the comunity center, but, for each business.
    here is what im proposing.

    each shop would have its daily needs, basic fetch quests like, 15 fishes, or 5 fruits. and so on. but that fetch would also have 2 other tiers, for example, lets say the restaurant really wants 10 red snappers(that would be a golden tier) but if its not possible, he could make work with 10 ocean fishes(silver tier), of course, he knows that even that may not be possible, so he will be accepting any 10 fishes(bronze tier).

    in other words, each tier is a more specific version of the request, so when delivering the goods, it will open a box(similar to the shopping version) where the player will be able to "deliver it", so basically, the reward is based in how many "points" he is able to acomplish, with bronze giving 1, silver 2 and golden 3, and so he will get the reward plus an extra for the points, so in this case something like, 900 + 10(per point)(and if possible, an extra 5-15 per quality).

    second, would be after some "board quests" are completed, give the option to upgrade it to a kiosk, that would work as a delivery center as well(so the players wouldnt need to track down the more elusive quest givers).

    then, as those quests are completed(the new ones). it would give better selection to the shops(as well as raise the happiness of the owners).

    finally, it would be interesting to be able to buy the entire cooking show colection.
     

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