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WIP IndustrialBound - IC2 with a Gregtech feeling (Looking for Designers)

Discussion in 'Crafting and Building' started by AliasXNeo, Dec 21, 2013.

  1. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Development Notes: https://docs.google.com/document/d/1ClUn_6dpMWC_PK4nc4KR2gcELOra9_FmoNh5Y62EtzY/edit
    GitHub Page: https://github.com/jmgilman/IndustrialBound
    Wiki: https://github.com/jmgilman/IndustrialBound/wiki
    Items needing art: https://github.com/jmgilman/IndustrialBound/wiki/Project-Art
    Research/Coding needed: https://github.com/jmgilman/IndustrialBound/issues

    IRC Channel: ##IndustrialBound @ irc.freenode.net

    Current Contributors:
    • Eathed (Pixel art)

    Note: This mod is not in a working condition. Do not try to load it with your game, WIP = Work In Progress.

    Currently looking for active:
    • Coders - People familiar with modding and Lua scripting
    • Texture Designers - Pixel artists to help out with icons, etc.
    • Testers - People willing to give active criticism when the mod is in a testable state.
    Please respond below or contact me via PM if you're interested in helping out.
     
    Last edited: Dec 24, 2013
  2. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Updated the wiki to document the current features of the mod. The first alpha version is almost ready for testing, just waiting on any volunteers who want to help with pixel art. If anyone is interested in creating art for this mod, just reference the GitHub project directory for items that do not have any art. Currently, there is no art, so there's a huge need in this area. All contributions will be documented and proper credit will be given to the artists!
     
  3. Carty1234

    Carty1234 Zero Gravity Genie

    Would love to help, but my art skills are severely lacking. You should go here and ask people, I am sure there will be someone to help out - http://playstarbound.com/live-chat/ (you could also join the channel ##stabound-modding to see what they think).
     
  4. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Thanks, I've got a few possible interested parties on Reddit that might contribute some. Once I get all the remaining images done I'll be releasing the first alpha version for testing.
     
  5. Carty1234

    Carty1234 Zero Gravity Genie

    Ok, nice one will check that out when it is finished
     
  6. DB11337

    DB11337 Void-Bound Voyager

    Well, it would appear I was a bit late to the party here. I was one of the Reddit folk, and I shall get working very soon!
     
  7. Carty1234

    Carty1234 Zero Gravity Genie

    Wish I was good at pixel art, I am just really bad no matter how hard I try... :(
     
  8. Hexicube

    Hexicube Star Wrangler

    I can offer my services (coder/tester) if you need them, my mod has hit a brick wall due to the inability to control entity velocities via placed objects...
     
  9. Carty1234

    Carty1234 Zero Gravity Genie

    I can offer some support too as well, if you like (I would say coder but I am not that good yet, though I have a working mod and am on a second)
     
  10. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Thanks for all the support. Once the first alpha version is released I will be opening up new ideas on GitHub that will need research/coding support. I come from a huge Minecraft background (IC2, BC, UE, AE, you name it) so I have a few ideas I've yet to play around with.

    That being said, I'm also completely and utterly open to ideas from the community, especially those in regards to balancing.

    Also, here's a list of all the art that's currently needed to help facilitate things:

    https://github.com/jmgilman/IndustrialBound/wiki/Project-Art
     
    Last edited: Dec 22, 2013
  11. Hexicube

    Hexicube Star Wrangler

    We should get along just fine. :p
     
  12. AliasXNeo

    AliasXNeo Void-Bound Voyager

  13. Hexicube

    Hexicube Star Wrangler

    Interesting, for the upgrade chips I think it may be possible to do some lua shenanigans to make that work easily without crafting stuff. Not 100% sure, but always worth a shot.
     
  14. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Yeah, my biggest gray area is keeping the changes persistent. So, in other words, keeping track of each installed chip and ensuring the appropriate boosts are continuing to be applied.
     
  15. Hexicube

    Hexicube Star Wrangler

    Ah, that may be an issue...maybe we can look at chests to get an idea of how it works internally...
     
  16. DB11337

    DB11337 Void-Bound Voyager

    Hey, so- I've been working on the melting furnace, but I've been missing a few details. What type should it be? Simple and small or massive and industrial? What about general appearance? Boxlike or more similar to the furnace in the game?
     
  17. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Good questions:

    1) The non-industrial items (I.E the melting furnace and alloy infuser) will be about the same size as the stone furnace. This is of course to downplay their rarity and cost.
    2) The industrial items (I.E the grinder and smelter) should be larger than the non-industrial items, however not so obscenely large that it wouldn't fit in a decent sized room.
    3) The general appearance of all items should be more high-tech/future focused. This is the space age, so 1800's style industrial machines would certainly detract from the overall epicness of a completed base.
    4) Personally, I really am not a fan of boxes (go figure), but when I try to do art it's all I can ever seem to produce. So, if you can come up with something else, more power to ya!

    Also, I have updated the wiki article with the contributions from Eathed.
     
    Last edited: Dec 23, 2013
  18. DB11337

    DB11337 Void-Bound Voyager

    [​IMG]
    So that's my melting furnace initial trial, and I should probably work on the iron frame to go with it.
     
  19. AliasXNeo

    AliasXNeo Void-Bound Voyager

    Looks good, how would you feel about making a few frames to give it some animation?
     
  20. DB11337

    DB11337 Void-Bound Voyager

    Alright! What kind of animation? Doors opening and closing, perhaps? Maybe the buttons glowing?
     

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