hey currently the random weapon system is a bit boring and could use some improvement. the problem: when you find a weapon it is just better or worse no real between. the solution: give weapons a purpose before the stats are generated, some examples would be a spear that is meant for running away from large amounts of mobs, this might have low damage and switch off of speed, but have a freeze side affect, its second ability would shoot an orb out to your courser that makes a ring of ice blocks that diaper after 3 seconds. this wepon wouldn't be better or worst then a lot of weapons but it would do what it was meant to do: buy you time to get away, well not letting you take the advantage over the mobs.