Modding Help Is it possible to use Visual Novel Engine as a dialogue system?

Discussion in 'Starbound Modding' started by GreenShades, Jun 12, 2017.

  1. GreenShades

    GreenShades Space Hobo

    Thinking that there's no dialogue system in Starbound, I wonder if I could use the Visual Novel Engine and take user input from it as a makeshift dialogue system?

    I have no experience on scripting so spare me for not knowing anything.
     
  2. Sparklink

    Sparklink Ketchup Robot

    I am guessing that you are referring to the "Beautiful Attempt!" arcade machine?

    This is a sample from those Frogg merchants you see living in the swamps, the scriptConfig determines what the entity does when you interact with E (or what ever you have bound it to).
    "scriptConfig" : {
    "merchant" : {
    "poolsFile" : "/npcs/merchantpools.config",
    "categories" : {
    "hylotl" : ["frogtenantmerchant" ]
    You could easily use something like this the bring up the "Beautiful Attempt!" game; but to have randomized dialog would probably require some complex patching and even LUA.
     

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