Normally, we'd use this to make something appears after a projectile dies out: Code: "actionOnReap" : [ { "action" : "projectile", "type" : "firepart2", "fuzzAngle" : 0, "inheritDamageFactor" : 0.0, "angleAdjust" : 35 } ] But, that way, firepart2 is guaranteed to appear after the projectile dies out. I want to make it so that there is a probability that firepart doesn't appear and nothing happens after the projectile dies out. Would it be possible? I appreciate the help!