Heya, I'm working on a mod that uses the refinery as a base that turns one item into another, only I want the crafting station to be active as soon as the correct item is placed inside rather than need the player to press a button. I have it set up to work if the player isn't using it (I don't remember if that's the case in the base game or if it's caused by a function I nabbed from FU, which the mod depends on) as the crafting recipe takes a long time (by design). I tried just removing the craft button but that didn't work.
Are you considering using lua scripting? Look at the mod "The Universal Uncrafter" I think it does more or less what you want. It converts one thing into another in a loop as soon as the thing is put inside the input slot. You basically define a script to call in the .object json and a time between calls like this: Code: "scripts" : [ "mymachine.lua"], "scriptDelta" : 30, and inside the mymachine.lua script you fill up the callback Code: function update(dt)