I'm currently trying to make a Chinese patch for a small clothing mod, but the patch never works no matter what I do. Code: [ {"op":"replace","value":"灵狐茉莉的尾巴,摸起来毛茸茸的。\n^green;羽落效果,+10生命^reset;","path":"/description"}, {"op":"replace","value":"茉莉的尾巴","path":"/shortdescription"} ] This is what the code is like, you can be regardless of those Chinese words. Please check it out for me if there are any mistakes. Code: { "itemName" : "fhzmoriback", "price" : 0, "inventoryIcon" : "icons.png:back", "rarity" : "Legendary", "category" : "backwear", "description" : "Fox spirit Mori's tail. So fluffy!\n^green;Removes fall damage, HP +10^reset;", "shortdescription" : "Mori's Tail", "tooltipKind" : "back", "maleFrames" : "back.png", "femaleFrames" : "back.png", "maxStack" : 1, "statusEffects" : [ "nofalldamage" ], "level" : 1, "leveledStatusEffects" : [ { "levelFunction" : "standardArmorLevelMaxHealthMultiplier", "stat" : "maxHealth", "amount" : 10 } ], "itemTags" : [ "tier1armour" ] } And this is the file code I want to operate on. The file locations are the same. If there are actually no mistakes, what will be probably wrong? These 2 images (might be very small) shows the location of the file, is there anything wrong?
Do you mean the patch is in the same folder as the file in /assets/packed, or that it's in a folder with a matched path in your mod folder?
It could be a load order issue, which you can correct in _metadata with one of 2 ways. 1. "priority": 2, assuming the mod you are patching uses default priority, adjust accordingly if not so. 2. "includes": [ "whatever_the_mod_name_here" ], that will insure your mod loads after if the other mod is present. You use the "name" listed in that mod's own _metadata file. to make sure you got it right, just copy/paste from that mod's _metadata to yours. I prefer method 2 myself.