Thank you very much! I'm running a test right now to see if the basic file structure I've put together probably brings a kobold race even though there's still quite a bit left to do before it's actually downloadable. Should this load properly, then the plan will be to start filling in the more basic thing (ensuring sprites fit together properly, filling in readables, crafting armor, etc.). Admittedly, on the computer I'm on this includes some waiting at the "Loading" screen! Edit: Not loaded yet... Not sure if broken or just taking forever...
It would be funny if we could force them to spawn civs on cities, "Aww it's so cute, he thinks the solarium reactor can take uranium, he think's he's people! *pause to think* NO WAIT STOP HIM! HE'LL KILL US ALL!"
I'm so excited to get to the point of designing cities/dungeons. I've got two pictures in mind already for that; one a broken down, ramshackle town and the other underground scary warrens.
Yeah, I believe I saw some talk of making dungeons in a different thread somewhere. Someone apparently came up with a way to add them, though I'll admit I've not looked at that too much. Probably would be getting ahead of myself a little bit.
Well, I got the mod to load! Unfortunately, it appears that I've done some terrible, terrible things. There are currently four obvious problems going on right now. These are: 1) The images look like crap. I think this is because they are filled in, not transparent. Yeah, maybe I should actually put information that is related to kobolds into the sprite sheets. Duh. 2) The kobold is listed as a human. Not sure what the deal with that is yet, but I'm sure it should be pretty easy to find. FIXED! 3) The panties straight up aren't working, but that problem may now be gone after messing around with a couple of other things that weren't working. 4) Hitting 'random name' appears to bork the entire system. More on that as it develops. Pictured above: Not my finest work.
First steps are always the hardest. Even if this flops in the end, we can just say that kobolds don't believe in the word faiure (no really someone give them a dictionary).
Taking care of these problems one by one! Having a strange little thing at the moment that the hair doesn't seem to want to appear! Still, I've got a kobold looking head and haven't made an effort on bodystuff yet! So there's that! Dictionaries? Those are the things that are good for building with, right? FIXED THE EAR THING!
Alright, so this is probably my last post of the night. Got to get up tomorrow morning for Christmas celebration! But here we have it: the first fully successful kobold head. Needless to say, the body hasn't been touched yet, but I think that's looking pretty damned good. I need to move the ears over for all of the ear designs thus far, but that's not such a huge deal. All the best and I'll be back and posting more tomorrow!
Just wanted to pop on real quick to wish anyone watching this thread a Merry Christmas and to let you know that I'm sitting down to see if I can't crank out a technically working kobold mod tonight! I'm definitely taking some family breaks, but there is now a visibly feasible kobold! (If you are receiving this, do not feel any social pressure to chat here, do mod things, or even respond. This is likely time that is better spent with whatever family activity you may be feeling like.) Next Steps: -Figure out what is going on with the names. For some reason, randomly generating one appears to cause Starbound to freeze as does hitting 'Ok'. I believe this is an issue in koboldnamegen and so it should be pretty easy to do. -Get rid of the human clothes and replacing with some VERY basic kobold stuff. Not armor, more like the loincloth Bucketlamp made, a leather vest, etc. -Start changing starting text sorts of things! -Drink Eggnog! DONE!
So it took me a little while, but I found all of the various issues that were preventing the game from running with the mod! So what does that mean? KOBOLDS ARE IN GAME! I could theoretically toss this into the mod collection, but I feel like it's really far too bare-bones to put in. Ideally before I upload it I'll have done the following: 1) Replace codex text with kobold-flavor. 2) Replace tutorial quests with appropriate kobold-flavor 3) Create at least one set of starter gear. 4) Add the option to change fur color. The tutorials I've been looking at seem to imply this should happen earlier than where things are now, but as far as I'm concerned, now is as good a time as any. 5) Figure out what is wrong with the panties. Get them in. But for now, this is CK signing off. Feel free to post here if you'd like to be told when the mod officially goes live and/or if you have suggestions!
I have a huge load of WIP, so sorry for not showing any new art. I"m trying to see how much work it would be to do custom armor/clothes. It seems we CAN make the race shorter, but that means we'd have to stop them from using any other race's armor. It would also mean having to make way more gear (helmets I think we need to to restrict anyway,where the hell does the nose go?
Blarg! For some reason a couple of posts I made from my phone didn't go through (you'd think I'd have learned by now, but grenfjiefilijus). The 5 first and 3 last names are ones I grabbed from the current Kobold Camp build under Masterwork. I'm not sure if that's necessarily what we want to be grabbing from, but it appears to be the currently most used kobold mod. I'm not 100% sure who I should be asking permission to use the names from, but I'm planning on trying to track that down assuming that we want to stick with garbled kobold speech! No worries at all about not showing any new art. Things have been pretty crazy on my side, to be honest, and the computer I'm currently using is not great at running Starbound. It seems to me that it may be better to stick with the regular height to avoid the need to completely gear them. I kind of like the idea of stumbling upon some other race's gear that is of the same tier but significantly better. Hmmm... I can see how helmets could be a problem. I've not looked into the restriction of things quite yet, but those snouts do stick out a bit.
I think cutebolds are best served with a side of Cutebold x lol catnese with a side of griblerish with a semi-literate-but-not sauce. " 'bold likes play Dorf Fort-riss" "Bery make 'bold itch!" Actually I kinda suck at trying to do this. Better stick to storyline and pixels. Either way, would be fun to sit down and decide how they would talk. Then right cute little inspection notes on everything. I demand inspecting the nasty toilet in the prison results in "NOT LOOOKING!!" and the ape music to result in "NOT LISTENING!!"
I'm quite a fan of the combination of ability to speak with the occasional gibberish (Jreengus occurred, everything according to...). I'm looking forward to doing the inspection notes. I feel like it should go quite well once I figure out how it goes! I'm currently looking at the gearup tutorial missions for kobolds! Some of the stuff I'm getting into now I'm going to have a bit of a hard time actually knowing whether it implemented or not. I'm currently using my fiancee's computer which isn't quite able to run Starbound. Kobold Prologue: Draft 1 I've also rewritten the starting quests with a voice that is (hopefully) both benevolent and a little condescending. After that there are three things I'm planning on doing before I make the first release. I'll obviously be explaining that the release is REALLY alpha and that it doesn't offer a whole lot. The things to get done are: 1) Different kobold fur colors. This seems important because it will hopefully offer the most variation with the least work. 2) Rewriting the codex to be appropriate for the kobold race. Basic codex entries are done. I think you'll start with them, though I may be wrong about that. 3) Implementing the panties. For now, I may just see if I can stick them into the storage locker. Indeed, that kind of seems like the perfect place for them. This is slightly optional if I can't figure out how to get them to work for whatever reason. My next couple of days are filled with various Christmas/New Years festivities, but I'm feeling pretty good that I can get this done by New Years itself.
Problem number 3 IMPLEMENTED. I've decided to stick the panties into the storage locker for now. I feel like that is an excellent place for them to be right up until I figure out a better way to make them randomly appear in the chests of civilized people. For now, this kobold is looking very stylish in an all pink ensemble. No, I didn't realize his own undies were pink until I accidentally removed the pants while trying to get his armor set up. Hopefully to finish tonight: 1) Unbork the ship. I think I know the problem. 2) Add different colored kobolds. 3) Create at least one set of starter clothing. I'm thinking a loincloth (taken from Bucketlamp's earlier image) and a little ceremonial necklace. The necklace is perhaps an odd choice for starting equipment, but I know that BL has been doing some images and I don't want to recreate the wheel and try to make something that's already made! 4) Possibly release mod. I'd love to test it more, but honestly, I'm having trouble testing it at all on this computer. Also, the good folks at ##starbound-modding helped me to figure out three part names. Now you can have things like Chungotlus Fierce-Claw.