I did try out this mod and I must say it might have some potential if it is worked on further to be a fully fledged race like the rest. Like the Kangaroos or even the Felines. ^_^ I personally love to see a race where the whole weapon and armor is included, but alas not many have those skills to make it.. I have nothing so I can't really say much. Don't give up on working further with this if that is what you desire. I give it a 6/10. Which isn't bad or not good all things considered, it's above average!
Code: [19:38:16.909] Error: Exception caught loading asset: /codex/documents/latexianambition.codex, (AssetException) Could not read variant asset /codex/documents/latexianambition.codex StarException::StarException(string, exception) AssetException::AssetException(string, exception) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::json(String) CodexDatabase::CodexDatabase() Root::codexDatabase() _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data) _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data) WorkerPool::WorkerThread::run() ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (JsonParsingException) Cannot parse json file: /codex/documents/latexianambition.codex StarException::StarException(string, exception) Assets::readJson(String) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) [19:39:33.168] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config' [19:40:34.261] Error: Unknown dungeon rule: worldGenMustContainSolid [19:40:37.332] Info: Done loading DungeonDefinitions [19:40:50.131] Error: Exception caught loading asset: /codex/documents/latexianlog01.codex, (AssetException) Could not read variant asset /codex/documents/latexianlog01.codex StarException::StarException(string, exception) AssetException::AssetException(string, exception) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::workerMain() _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (JsonParsingException) Cannot parse json file: /codex/documents/latexianlog01.codex StarException::StarException(string, exception) Assets::readJson(String) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::workerMain() _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 8:5 JsonParsingException::JsonParsingException(string) Json inputUtf8Json<char*>(char*, char*, bool) Assets::readJson(String) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::workerMain() _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data) ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Assets::json(String) CodexDatabase::CodexDatabase() Root::codexDatabase() _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data) _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data) WorkerPool::WorkerThread::run() ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 9:2 JsonParsingException::JsonParsingException(string) Json inputUtf8Json<char*>(char*, char*, bool) Assets::readJson(String) _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data) Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>) Assets::loadJson(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::json(String) CodexDatabase::CodexDatabase() Root::codexDatabase() _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data) _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data) WorkerPool::WorkerThread::run() ThreadImpl::runThread(void*) BaseThreadInitThunk RtlInitializeExceptionChain RtlInitializeExceptionChain
Xentor Antarix updated Latexians (Upbeat Giraffe) with a new update entry: First Fix for New Stable Version (Spirited Giraffe) Read the rest of this update entry...
I have a question: Is there a problem with the "ai.config" in the folder "interface\ai" ? As long as this mod is installed, I can't change my techs...
Xentor Antarix updated Latexians (Spirited Giraffe) with a new update entry: Techstation UI Fix Read the rest of this update entry...
Xentor Antarix updated Latexians (Spirited Giraffe) with a new update entry: Update Part 1 (Pet and Teleporter) Read the rest of this update entry...[DOUBLEPOST=1430159523][/DOUBLEPOST]PS info. Like it seems you need not to restart your character. The pet apears too to yet existing chars. And the teleporter jumps too into the vendors storeregister.
Have you any other ship changing mods installed? Normal if you have installed the mod fully completet, and no mod like Mad tulips shipconstruction Mod (that overwrites the shipfile) it should give no problems.
I've tried to remove all my mods excepting latexian and the one for add race and i've remove my save and world and retry to create a new character but still nothing. :/
Did you use the purple crystal in the shiplocker? You need to use it that the blueprints get unlocked. If, try it again perhaps sth went wrong.
Like said. Perhaps it did initiate it not corect, simple try use it again and see if it opens left over blueprints. The armors are where the normal armors are too (In the same Worktables). And when you use the actual stable SB Version (Not nighty or unstable) it should work without problems. I mean I use the same too so. They are in the aNvil, the Metallwork station, and the last 3 High Tech craftingtables. (that look a bit like Tardis Controllpanels). I did test it at the moment with a brand new char (Ok and did call me the tables with admin command) worked correct.