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RELEASED Latexians Latexians Racemod

Latex, Hightech, PG Rated

  1. EBSammy

    EBSammy Void-Bound Voyager

    Thanks; it actually turned out to be a different mod i had installed that caused the crash.
     
  2. Cathriana

    Cathriana Phantasmal Quasar

    I did try out this mod and I must say it might have some potential if it is worked on further to be a fully fledged race like the rest. Like the Kangaroos or even the Felines. ^_^

    I personally love to see a race where the whole weapon and armor is included, but alas not many have those skills to make it.. I have nothing so I can't really say much.

    Don't give up on working further with this if that is what you desire.

    I give it a 6/10. Which isn't bad or not good all things considered, it's above average!
     
  3. phoenixonfire

    phoenixonfire Scruffy Nerf-Herder

    Quests


    and I was wondering, if you have the time, will you help me with a mod I would like to start?
     
  4. Vegetable Lamb

    Vegetable Lamb Existential Complex

    Code:
    [19:38:16.909] Error: Exception caught loading asset: /codex/documents/latexianambition.codex, (AssetException) Could not read variant asset /codex/documents/latexianambition.codex
      StarException::StarException(string, exception)
      AssetException::AssetException(string, exception)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      CodexDatabase::CodexDatabase()
      Root::codexDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Cannot parse json file: /codex/documents/latexianambition.codex
      StarException::StarException(string, exception)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
    
    [19:39:33.168] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [19:40:34.261] Error: Unknown dungeon rule: worldGenMustContainSolid
    [19:40:37.332] Info: Done loading DungeonDefinitions
    [19:40:50.131] Error: Exception caught loading asset: /codex/documents/latexianlog01.codex, (AssetException) Could not read variant asset /codex/documents/latexianlog01.codex
      StarException::StarException(string, exception)
      AssetException::AssetException(string, exception)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Cannot parse json file: /codex/documents/latexianlog01.codex
      StarException::StarException(string, exception)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 8:5
      JsonParsingException::JsonParsingException(string)
      Json inputUtf8Json<char*>(char*, char*, bool)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::workerMain()
      _Function_handler<void (), ThreadFunction<void>::ThreadFunction(function<void ()>, String)::{lambda()#1}>::(_Any_data)
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
      Assets::json(String)
      CodexDatabase::CodexDatabase()
      Root::codexDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 9:2
      JsonParsingException::JsonParsingException(string)
      Json inputUtf8Json<char*>(char*, char*, bool)
      Assets::readJson(String)
      _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadJson(String)::{lambda()#1}>::(_Any_data)
      Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
      Assets::loadJson(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::json(String)
      CodexDatabase::CodexDatabase()
      Root::codexDatabase()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<CodexDatabase> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
     
  5. Xentor Antarix

    Xentor Antarix Ketchup Robot

    I must so or so today look over the mod (Stable versio n Update)
     
  6. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Xentor Antarix updated Latexians (Upbeat Giraffe) with a new update entry:

    First Fix for New Stable Version (Spirited Giraffe)

    Read the rest of this update entry...
     
  7. SharpDevastator

    SharpDevastator Scruffy Nerf-Herder

    I have a question: Is there a problem with the "ai.config" in the folder "interface\ai" ? As long as this mod is installed, I can't change my techs...
     
  8. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Yep you are right, prioblem fixed.
     
  9. Xentor Antarix

    Xentor Antarix Ketchup Robot

  10. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Xentor Antarix updated Latexians (Spirited Giraffe) with a new update entry:

    Update Part 1 (Pet and Teleporter)

    Read the rest of this update entry...[DOUBLEPOST=1430159523][/DOUBLEPOST]PS info.
    Like it seems you need not to restart your character.
    The pet apears too to yet existing chars.
    And the teleporter jumps too into the vendors storeregister.
     
    Last edited: Apr 27, 2015
  11. britse

    britse Void-Bound Voyager

    Hello. I have a problem !
    The ship doesn't appear when i start ? What can i do ?
     
  12. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Have you any other ship changing mods installed?
    Normal if you have installed the mod fully completet, and no mod like Mad tulips shipconstruction Mod (that overwrites the shipfile) it should give no problems.
     
  13. britse

    britse Void-Bound Voyager

    I've tried to removed my ship mod (buildaship) but nothing change :/
     
  14. Xentor Antarix

    Xentor Antarix Ketchup Robot

    hmm you must make than a new character. Only than a new shipfile gets created.
     
  15. britse

    britse Void-Bound Voyager

    I've tried to remove all my mods excepting latexian and the one for add race and i've remove my save and world and retry to create a new character but still nothing. :/
     
  16. Xentor Antarix

    Xentor Antarix Ketchup Robot

    That is strange hmm did you take alook i the stabound logfile?
    Can you copy paste it herE?
     
  17. Dark_Chaos

    Dark_Chaos Subatomic Cosmonaut

    I clicked the download now button. No idea why the armor didn't show.
     
  18. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Did you use the purple crystal in the shiplocker?
    You need to use it that the blueprints get unlocked.
    If, try it again perhaps sth went wrong.
     
  19. Dark_Chaos

    Dark_Chaos Subatomic Cosmonaut

    I used the crystal. I always check the ship locker.
     
  20. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Like said. Perhaps it did initiate it not corect, simple try use it again and see if it opens left over blueprints.
    The armors are where the normal armors are too (In the same Worktables). And when you use the actual stable SB Version (Not nighty or unstable) it should work without problems. I mean I use the same too so.

    They are in the aNvil, the Metallwork station, and the last 3 High Tech craftingtables. (that look a bit like Tardis Controllpanels). I did test it at the moment with a brand new char (Ok and did call me the tables with admin command) worked correct.
     
    Last edited: Jun 22, 2015

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