Honestly I don't think the game has the ability to do that. I'm not much of a settlement builder anyway; I'd rather go explore and find stuff. Anyway, I agree that it could have been handled better. Despite my ranting before, I don't think it was a bad idea to tweak the lore going to 1.0, but I do think it was handled poorly, and contradicted the sand-box nature of the game by shoving the story down our throat. Heck, you can't even SKIP the cutscenes! Before, you had the option to ignore it, as the starting options were wonderfully vague, being of the "you're of X sub-faction, now go!" variety, and letting you find your own way. I remember people in beta figuring out how to progress as farmers through much of the game. That was their perogative. The 1.0 game forces us to follow the whole Ruin thing, regardless of our desire to. You can try to ignore it, sure, but it looms over the entire game as you play.