I have been working on an item that uses the in game capture mechanics for gun fired capture disks. I created a new LUA file that is a carbon-copy of "scripts/companions/capturable.lua" and called it "scripts/companions/diskcapturable.lua". I have also patched monster.lua to call this new file as well as capturable.lua, with the idea being that the disks have a higher capture health fraction than a capture pod. However, the game reads both files and uses the highest capture health fraction it finds for both, so I'm wondering if there is some way to add in diskcapturable.lua a check for the capture device having been "capturedisk.projectile". I am not terribly skilled with LUA programming, but the few things I've tried have had odd results such as monsters instantly dying on spawn, or not being capturable at all... Any help would be greatly appreciated!