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Outdated [ M|R ] Mad Doctor's Experiements [sg]v09

A modders asset of examples of various things I made for my mods.

  1. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx submitted a new mod:

    [ M|R ] Mad Doctor's Experiements - A modders asset of examples of various things I made for my mods.

    Read more about this mod...
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Complete Reorganization

    Read the rest of this update entry...
     
  3. greenRAM

    greenRAM Giant Laser Beams

    The reefpod idea looks really useful for my farming mod. I'd love to have all the underwater items and object farmables only be plantable underwater.
    The liquids one would also be neat to use with my liquid plants, since they're already hanging objects they could drip their respected liquids as they hang.
    The Bleeding Sickness idea would make for a great survival mod, adding in injuries and sickness to your adventures. I'd love to see that.

    I'm not sure what the others could be used for, but they all seem promising. Great ideas all around.
     
  4. The | Suit

    The | Suit Agent S. Forum Moderator

    You should be careful with the reefpod - the checks are really basic so all some one has to do is literally make a single block of water 4 tiles above it to be valid. It technically doesn't have to be under water.
    So you may want to use more stringent check or multiple checks in case you are planning on using it.

    As for Liquid plants its probably better to use particles emitter instead of actual water. Similar to the smoke coming out of a stone furnace.
     
  5. The | Suit

    The | Suit Agent S. Forum Moderator

  6. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Wheat Drinking Water

    Read the rest of this update entry...
     
  7. Mackinz

    Mackinz The Waste of Time

    Swat, ILU so much now.
     
    The | Suit likes this.
  8. The | Suit

    The | Suit Agent S. Forum Moderator

    The water script still has some bugs in it which needs to be smashed out.
    After that I will be looking into doing basic dungeon generation + tutorial for it since some people have asked for it.
     
  9. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Pet Experiments

    Read the rest of this update entry...
     
  10. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

  11. The | Suit

    The | Suit Agent S. Forum Moderator

    whats dig or die?
     
  12. Shadow Wolf TJC

    Shadow Wolf TJC Spaceman Spiff

  13. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Bleeding 2.0 An Evolving Status Effect

    Read the rest of this update entry...
     
  14. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Species Specific Status Effects V07

    Read the rest of this update entry...
     
  15. Inny

    Inny Cosmic Narwhal

    Hi, it looks like the water drinking script no longer works.
    Code:
    Info: Remove liq Function Activated
    Error: Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/objects/farmables/wheat/waterR.lua"]:31: (LuaException) Cannot coerce lua value into a string
     
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    Thanks - it really was never properly implemented - because if water doesn't exist it just throws an error.
    I will look into writing a proper script
     
  17. The | Suit

    The | Suit Agent S. Forum Moderator

    xxswatelitexx updated [ M|R ] Mad Doctor's Experiements with a new update entry:

    Fixed Water Drinking Script , Documented Particles v.08

    Read the rest of this update entry...
     
  18. Inny

    Inny Cosmic Narwhal

    Works better, thanks. Looks like my sprinklers experiments are mostly failing, though, so I tried to put water one tile under the soil where the wheat grows, but it doesn't find it. What should I change so it only looks there?
    A way to make a sprinkler system viable would be to have two timers: one that gets and stock water, and another one, slower, that makes the crop drink part of its stock. The way it works actually, the wheat have to be underwater to avoid losing half of the crops.

    Edit: I tried some experiments with automatoes. I was worried that the seed is lost if the player tries to plant it in another tile that it were set to use. I tried to put break instead of smash. I was sent back to my ship. ^^
     
    Last edited: May 9, 2015
  19. The | Suit

    The | Suit Agent S. Forum Moderator

    you will need to do pos[2]-2 to check 2 tiles under the wheat.
    You really don't need a timer. You can just do the opposite of consumeL.lua
    Instead of drinking water it spawns water when no water [ or very little water ] exists.

    Edit
    As for being sent to the ship you will need to check the log to see what happened.
     
  20. Inny

    Inny Cosmic Narwhal

    Forgot to do it, here it is:
    Code:
    [17:37:31.591] Error: Failed to instantiate object for placement preview. automatoseed {} : (LuaException) Error code 3, [string "/objects/farmables/automato/ironG.lua"]:7: <name> expected near 'break'
    
     

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