A couple suggestions regarding bridges and shoals/beaches. It would be aesthetically pleasing if when you place a bridge on the edge of the map that it didn't default to a vertical position. It looks ugly and it forces you to want to lay a beach tile in place of a bridge on the edge of the map because you can't orient which direction to put the bridge. It looks strange. There should be an easier way to connect beach tiles in order to create a pass through over water. Currently, the only way to do this is a weird connection like how you see on my map below. Someone figured this out a while ago, presumably by accident. Again, this looks quite strange. If there are two tiles of water next to each other, I'd like to be able to place a beach on either side so units can walk over this area, instead of having to place two bridge tile, or a bridge and a beach tile.