NPC MECHANIC: Aversion to hominid killing.

Discussion in 'NPCs and Creatures' started by Saberwind, Nov 21, 2015.

  1. Saberwind

    Saberwind Scruffy Nerf-Herder

    I would like to suggest a concept.
    For those averse to hominid killing(or just bored to tears of it), why not have alternate mechanics?

    Relocate NPCs: change personalities, change outfits and equipment, Set patrol routes for guards(yay sneaking mechanics!).

    Handle angry guards with love potion grenades or diplomacy.

    Resurrect accidentally killed NPCs (NPC trash can instead of instant delete). Maybe cause awe and worship in the natives by result, a way of getting them to really open up and ask you for all sorts of help!

    Hire mercenaries who spawn via contract(or quest reward) item. (Heck, hiring troupes of NPCs to mine or explore and report back findings would be super awesome!)


    ...Can you tell I really /really/ don't want to have to clear out yet /another/ USCM bunker by killing everyone, because there's no other way?
     

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