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Mechanics of the Shield Generator

Discussion in 'Starbound Discussion' started by Biodude, Sep 15, 2016.


What's your favorite part of the story?

Poll closed Oct 13, 2016.
  1. Intro

  2. Rebuilding your Ship

  3. Meeting Ester

    0 vote(s)
  4. Meeting Nuru

  5. Meeting Tonauac

    0 vote(s)
  6. Meeting The Baron

    0 vote(s)
  7. Meeting Lana Blake

  8. Meeting Koichi

    0 vote(s)
  9. Final encounter with the Heart of Ruin

  10. I picked this because there are too many choices...

  1. Biodude

    Biodude Void-Bound Voyager

    Hey guys, I've been around for a long long time with this community, but mostly a lurker. (not meant to be creepy lol)
    But all joking aside I come to you with a question:
    How in the world does the Shield Generator decide what blocks to protect and to what radius? I've been fooling around with a sort of security system where it plays a large part, and have encountered something interesting with it. The main body of my base will be protected against destruction, however, the airlock system I have in place is not, nor the landing pad at the top of it. Why?
  2. Jerln

    Jerln Oxygen Tank

    It doesn't use a radius, it uses a "dungeonid" which tells it which pattern of blocks to protect.
  3. BlueLeafeon

    BlueLeafeon Cosmic Narwhal

    Hmm... Which means you couldn't use it to protect your own buildings even if you could spawn it...

    And what is up with the unrelated poll? :rofl:
  4. Biodude

    Biodude Void-Bound Voyager

    It semi-protects my own buildings. But only about half of it. Did this with a previous construct an hour earlier and it worked great. But I unintentionally broke it with a crossed wire in a logic gate that started the protection and would not turn off. But the whole thing was protected. Just can't figure out what the difference is between this one and the last.
  5. LilyV3

    LilyV3 Master Astronaut

    wouldn't searching for scanning items be part of the story too?
    And the erchius ghost?

    if you make such a poll it should at least include all story elements.
  6. Knusperkruste

    Knusperkruste Subatomic Cosmonaut

    wait...since when do the generators work??
  7. Iris Blanche

    Iris Blanche Pudding Paradox Forum Moderator

    They were always working by protecting the dungeon id they're placed in. But the vanilla generators aren't meant to be obtained by the player.
    Take hylotl underwater cities for example. They have somewhere a generator which prevents you from destroying blocks in the city. You can turn it off with the switch next to it.

    ~ Iris ~
  8. Knusperkruste

    Knusperkruste Subatomic Cosmonaut

    thought he meant that the spawned generators work too with his buildings...

    that would be an awesome item for multiplayer or to protect your base on planets with meteor showers...
    Mythril-Jelly likes this.
  9. Ablekaine

    Ablekaine Pangalactic Porcupine

    I have actually had a similar problem, I spawned one on one planet and it appears to protect the entire planet, even across the map-but on another planet, it only protects blocks within a few spaces of it, and nothing else. How do shield generators?
  10. RedPanda_Warrior

    RedPanda_Warrior Star Wrangler

    I don't really know how it works. But if it uses a dungeon id, wait, wait. First off, what blocks are you using in your ask that the shield is protecting?

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