MinervaTech - Military research and manufacturing

Discussion in 'Corporations Archive' started by LeeJohn, Jan 17, 2014.

  1. LeeJohn

    LeeJohn Phantasmal Quasar

    MinervaTech: You have needs, we have solutions.

    Delivering best goods in Alpha, Beta, Gamma, Delta and X sectors for fair prices since 2056! We are eager to co-operate with other companies and create even better goods! Should you be interested in what we produce, please refer to "Our product range...". If you wish to see our recent clients please refer to "Honored clients:". Thanks for choosing MinervaTech!

    LOGO COMING SOON!

    Status update:

    =-= UPDATE =-=
    Not a long time ago, we and Kadron Empire signed a cooperation agreement. We will be designing spaceships for this company.

    =-= UPDATE =-=
    As our company has grown much stronger, we are now expanding to:
    • Major manufacturing
    • Peace-themed research (now officially)
    • Construction and architecture technology
    • Vehicle manufacturing
    • Organics study
    =-= UPDATE =-=
    MinervaTech has temporarily ceased any support other than for colonies attacked by pirates or slavers.
    We're back! We now continue to support companies, empires, mercenaries, etc.!


    Name origins:

    Minerva is a roman goddess of wisdom, which seemed suitable. Tech originated from our desire to create cutting-edge technology. Having that defined you can probably deduce that it's all about following ways of wisdom and having incomes converted into money.


    Aims/history:

    What is our company trying to accomplish? Well we ask ourselves the same question each and every day... It all started with us noticing how cruel this world is and how miserable are some peoples' lives. We decided we wanted to just make it all stop. At the very beginning the company was a big success. We calmed some wars, finished some using force. People knew our logo all around the globe, our names appeared in history books. Then the first contact came... Humanity changed their way of perceiving things and it all started to crumble down. From one of the biggest corps there on earth we were pushed off the margin of world-controlling giants. We did however find a way in darkness, we had to evolve. We started getting changed by the black zone of that list. We started contributing in wars providing surveillance drones and equipment. Later on it turned into researching minor weaponry, and armors... Enough to sponsor small developing empires wanting to establish their dominance on a small region. Some of us stopped and stared at the effects of our acts, and left because they couldn't handle it.
    "Our gear took as many lives as it saved and at least we managed to push back from the bottom" - We keep calming ourselves.

    There comes the reflection about how ironic our history is - We started as a bunch of people wanting peace, ended up sponsoring wars...

    What we wish to do is basically get back on a meaning spot and get back to peacemaking.
    We have already accomplished that, however we cannot resign from what we do, because of our affiliations.


    Our rules:

    1. We do not co-operate with terrorists in any way.
    2. We do not sell military-grade products without respective license.
    3. We register each sold piece of hardware and software. (Enough trouble with unregistered guns out there)
    4. We support only empires (our gear is still available for licensed buyers)
    5. We install all the necessary safety precautions in our products.
    6. We reserve the right to remotely deactivate each gear piece sold by us if used improperly.(See "Products license:")


    Our product range includes, but is not limited to:


    1. Personal defense weapons (PDW)
    2. Hunting weapons
    3. Training gear
    4. Omni-tool devices
    5. Spacecraft drive cores
    6. Spacecraft hyperdrive cores
    7. Space-suited weaponry
    8. Spacecraft N-T shielding technology
    9. Spaceships
    10. Military-grade weaponry
    11. Military-grade vehicle-mounted weaponry
    12. Military-grade spacecraft parts
    13. Military-grade spacecraft weaponry
    14. Military-grade spacecraft drive cores
    15. Military-grade spacecraft thrusters
    16. Military-grade spacecraft shielding technology
    17. Military-grade spacecraft armors
    18. Military-grade quick building technology
    19. Military-grade tactical quick building crawlers (MCV, MUCV)
    20. Military-grade Omni-tool devices
    21. Military vehicles
    22. Military spacecraft
    23. Surveillance drones (UAV, UGV)
    24. Armed drones (UCAV)
    25. Hazardous environment suits
    26. Light combat armors
    27. Medium combat armors
    28. Heavy combat armors
    29. Special combat armors
    30. Combat life support systems
    31. Nano-tech healing solutions
    32. Nano-tech radiation shields
    33. Nano-tech HVI (high velocity impact) shields
    34. Vehicles (custom made)

    Best products from each category:

    Number | Name | Version* | Cost
    1. Defender Mk55c 7,500px
    2. SwiftX Mk3 18,500px
    3. Zenoto melee combat simulator 25,800px
    4. Savant Mk8a 65,500px
    5. ArcherZ-3 85,750px
    6. HyperSpeed™ core Mk2c 253,200px
    7. Photon™ cannon Mk7.1 238,750px
    8. Nano-tech Kinetic Barrier Mk3b 658,005px
    9. Blizzard6M Mk42.2b 6,525,534px
    10. OpressorX Mk3 159,248px
    11. Firefighter Mk1.9 395,256px
    12. Barrier-protected command cabine Mk5b 783,621px
    13. THANIX™ cannon Mk7.8b 1,530,758px
    14. Tantalus™ drive core Mk5.8 1,985,825px
    15. Antiproton thrusters Mk6.5 985,675px
    16. Cyclonic Barrier™ technology Mk5.1a 1,755,250px
    17. Silaris™ heavy armor Mk1.5b 1,689,570px
    18. Conquistador™ base deployment missile Mk7.5f 1,250,755px
    19. Mobile Construction Vehicle™ Mk2 1,406,305px
    20. Comrade™ Mk6.65a 385,575px
    21. Justice's hand™ hover tank Mk4.2 4,959,255px
    22. Renegade™ fighter Mk1.3b 10,936,780px
    23. Ninja spy UAV Mk15z2 7,198,230px
    24. Heavy rain UCAV Mk8.63 358,785px
    25. HE exoskeleton Mk84.4a 156,420px
    26. AssassinX Mk3.634 520,040px
    27. MercenaryX Mk1.256f 590,450px
    28. ColossusXI Mk4.5a2 585,605px
    29. Agent Mk92.28l2t7 699,950px
    30. PN-T{C/HC}LSS Mk4c 150,550px
    31. HCNTSBEq Mk7z121z43b23 540,930px
    32. N-TSRS Mk25 350,250px
    33. Kinetic Barrier Mk462y85 710,025px
    34. ---



    Firearm classification:

    Arms are divided into following types:
    • Standard bullet firearms
    • Phased light beam arms
    • Particle beam arms
    • Tesla arms
    • Coil standard bullet arms
    • Mass accelerator arms (need thermal clips [one suffices for 4x more than it's standard bullet counterpart] and metal clips [one suffices for 300x more than it's standard bullet counterpart], uses no bullets, makes them)
    • m.THANIX arms (accelerated high-temperature metal particles, mighty precision, hell of a damage)
    • Custom (tell us what type do you have on your mind exactly)

    and classes:
    • Class I: High-standard civil firearms (available after showing your driver's license and signing suitable documents)
    • Class II: High-standard militia firearms (available after bringing your II class permit and signing suitable documents)
    • Class III: High-standard mercenary firearms (available after showing your driver's license and signing suitable documents)
    • Class IV: Medium-standard military firearms (available after bringing your I class military permit or class III civilian permit and signing suitable documents)
    • Class V: High-standard military firearms (available after showing your II class military permit)
    • Class Vb: Ultra-standard mercenary firearms (available after showing your class IV civilian permit signing suitable documents, and leaving your personal data)
    • Class VI: Ultra-standard military firearms (available only with a suitable class VI civilian permit and signing suitable documents, or class III military permit)


    Quality:
    Our projects are based on cutting-edge technology, before we introduce a new product we always ensure that it meets all expectations and is quality made.

    Note: We produce minority of our items ourselves, rest (especially big products) is done by third-party companies. We still ensure that it's top quality though.
    We do produce our products ourselves, and have materials delivered and transported by Interdimensional Industries


    We're looking to co-operate with:

    • Mining company (tech/payment for materials)
    • Transport company (tech for transport, payment for fuel) See "We currently co-operate with:"
    • Manufacturing company (tech+payment for manufacturing)

    Note: Once we collect that "mutual help square", we might want to unite companies under one name. They would still co-exist, but would be ruled by council formed by owners of these four companies.

    • Empires out there (products for payment)
    • Mercenaries (Unofficial support - gear, payments for services)


    We currently co-operate with:

    Contracted co-operators:
    • Interdimensional Industries (Materials and transport in exchange for technology and money, seamless operations)
    • Orion Shields (Contract - N-THVI for money, seamless operations)
    • USCM (Weapons and supplies in exchange for money)

    Emipires:
    • Hylotl
    • Glitch
    • Unitron
    • Florans (Not for long, we suppose)

    Mercenaries:
    • Cerberus

    Note: These are only the ones who agreed to be listed officialy!


    Custom orders:

    We are glad to research and manufacture things that doesn't match our official profile too, so should you have any custom order let us know the details, preferably via PM. Reply to the thread is also acceptable, but we'd prefer to keep it clean.


    Status and ongoing ops:

    Orders:
    N-TFVFSS for Penginu Industrees Done
    LFS, Cryo-Fridges, VM weaponry for Falcon Motorsports Done
    AES for Hylotl Done
    N-THVI for Orion Shields Contract signed
    Creating our own sentient robotic species - Advanced Machine Labor:
    1. Creating sentient/self aware AI Done
    2. Creating central unit Done
    3. Creating mobile platforms Done
    4. Launching central unit on a planet in sector X Done
    5. Launching mobile platforms Done
    6. Profit Done

    --------------------------------------------------------

    Empire support gain: 278,8654...%
    Mercenaries support gain: 36,7395...%
    Retail trading gain: 7,5456...%
    Mass trading gain: 21,1401...%
    Partnership with Interdimensional Industries: 25,4937...%
    Incomes percentage summary: + 369,7843...%

    ---------------------------------------------------------

    Alpha sector influence: 71.5687...%
    Beta sector influence: 52.9587...%
    Gamma sector influence: 33.6300...%
    Delta sector influence: 24.5697...%
    X sector influence: 15.1435...%


    Honored clients:



    Products license:

    Non-commercial license: (5% off)

    § You are not permitted to:
    • Perform reverse engineering on our products (unless you have a permission from our president)
    • Rebrand our products
    • Resell our products without our permission
    • Use our products for inappropriate purposes
    • Use our products for the gain of your company
    • Sell our technology to terrorists
    • Disassemble any part of our products, unless for fixing purposes
    • Disassemble any factory installed safety precaution
    • Add your own safety precautions (unless you have a permission from our president)
    • Modify any part of our products (unless you have a permission from our president)
    • Use military equipment for anything not related to the military

    § You are permitted to:
    • Use our products for your own gain
    • Use our products for presentations (if you have the permission from our president)

    § (When you buy our product) You receive:
    • A 2 years warranty
    • 75% off of the original shipment cost
    • A digital or paper manual (0.0002% of the price for a paper one)
    • The ordered product

    -------------------------------------------------------------------------------------------------------------------------------------

    Commercial license:

    § You are not permitted to:
    • Perform reverse engineering on our products (unless you have a permission from our president)
    • Rebrand our products
    • Resell our products without our permission
    • Use our products for inappropriate purposes
    • Sell our technology to terrorists
    • Disassemble any part of our products, unless for fixing purposes
    • Disassemble any factory installed safety precaution
    • Add your own safety precautions (unless you have a permission from our president)
    • modify any part of our products (unless you have a permission from our president)
    • Use military equipment for anything not related to the military

    § You are permitted to:
    • Use our products for your own gain
    • Use our products for your company's gain
    • Use our products for presentations (if you have the permission from our president)

    § (When you buy our product) You receive:
    • A 4 years warranty
    • A FREE shipment
    • A digital or paper manual (+0.0002% of the price for a paper one)
    • The ordered product


    Sponsorship of YOUR company:

    If you wish us to sponsor your company, you must meet the following conditions:
    - You must have a documented need for specified amount of pixels
    ~~ Say, you want to build a new factory building to expand your offer, you must provide us with specific cost, name of the company and link to the site of the forementioned company, from which you wish to purchase the building and other kinds of proof you can find (optional)
    - You must be ready to take our conditions (they tend to be pretty good)
    - You must agree to use the money in designated way
    - You must sign a contract
    - You must not use the money in any way other, than specified by the contract


    NOTE: If we say that the shipment is out, away, pending, in progress etc. You can just consider it delivered, unless you value the RP element very much. If so, then we can make a post on your or our thread indicating the arrival of your package.

    To all the grammar nazis out there:

    Should you notice any mistakes you want to share, just pm me instead of posting it here.
    Sorry for my bad English, I'm polish.



    [​IMG]
    Volcano Defense Systems
    because you never know

    Representative: LeeJohn
    Funds: 100,000px

    Why do we do what we do?

    This new start we've been given is a wonder. We are beyond the reach of the worries that caged us in our previous existence. Most of us has moved on, but even in a place like this there are still those who seek nothing else but to bring chaos to order.

    It is only a matter of time, untill we have to face other races, empires and organizations willing to hamper our progress or even our own kind turning their backs on all we have worked for.

    So why wait? Be ready to defend the order now!




    1. We do not cooperate/negotiate with terrorists
    2. We do not sell products without suitable permit
    3. We do not sell products to individuals who fail temporal displacement scans



    Power Grid Solutions:
    • Insulated Metal Cables (IMC, capable of handling high voltage)
    • Superconductor Power Channels (SPC, capable of handling immense voltage)
    • Electro-Plasma System (EPS, capable of conducting almost infinite amounts of energy)
    • Fission reactors (requires at least IMC, ACPOR: 1)
      • Fuel: Uranium
    • Fusion reactors (requires at least SPC, ACPOR: 4)
      • Fuel: Deuterium or Tritium
    • Quantum singularity reactor (Singularity core, requires at least EPS, ACPOR: 180)
      • Fuel: Beta-tachyon particles and Thoron particles
    • Matter-antimatter reactor (Warp Core, requires at least EPS, ACPOR: 215)
      • Fuel: Matter-Antimatter pairs. Most potent ones are: Deuterium and Antideuterium; Omicron and Antiomicron particles or Protons and Antiprotons (hard to stabilize)
      • Reaction stabilizer: Dilithium crystals
    *ACPOR - Average Comparative Power Output Rating

    Spatial weaponry classification by beam/projectile type:
    • Chemically propelled projectiles
    • Magnetically propelled projectiles
    • Directed energy weapons:
      • Phaser (a beam of polarized Nadions is fired towards the target, discharging stored energy upon impact. Rather than cause explosions, they have good penetration capacity, making them perfect for disabling subsystems of not shielded targets)
      • Plasma (fires forced, concentrated or modulating plasma bolts or beams. Upon impact they release vast amounts of energy, but also leave a residue that causes compression stress on target's hull)
      • Disruptor (in different variants can fire either high intensity sonic pulses or plasma bolts carried by subspace resonance, in ground version the latter variant can be enriched for example by certain anti-coagulants, making it even more lethal)
    • Particle weapons:
      • Antiproton (highly charged Antiproton particles are directed towards the target. Upon impact they release energy of a matter-antimatter reaction, but also have a significant chance of breaking up chemical bonds and thus releasing vast amounts energy stored in impacted material)
      • Tetryon (a stream of subatomic Tetryon particles is directed towards the target. These particles have strong energy dampening properties, but also are quite unstable. If they impact on a material they destabilize, but if they encounter an energy barrier, like deflector shields, they have significant chance to cause a power drain on them)
      • Polaron (a beam or bolt of Polarons is directed towards the target. They have a similar way of working to Tetryon particles, but they cause drain on any systems anyhow connected to affected systems. For example, the beam impacts the shields, so the drain traces all the way back to their emitters, then their power storage unit, next the reactor that powers them and from there to other subsystems interconnected with that reactor)
      • Proton (interesting kind of weapon that is equally efficient against shields and hull. It also has a chance to completely bypass shield systems and release stored energy directly on target's hull)
      • THANIX (a molten core consisting of iron, uranium and tungsten is suspended in an electromagnetic field. Upon fire, a bit is sheared off and propelled to a significant fraction of the speed of light. On impact it penetrates most of known kinds of shields but has a moderate effect on deflector shields)
    • Torpedoes:
      • Chemical explosive (C4, even dynamite - useful in mining operations - weak explosion force - high yield incompatible)
      • Photon (matter-antimatter warhead - upon detonation causes matter and antimatter to collide releasing massive amounts of energy - warp speed capable - good weapon for spatial warfare - highly modular - moderate/strong explosion force - high yield compatible)
      • Plasma (high energy plasma warhead - upon detonation encompasses the target and deals severe compression damage and eventually causing target's structure to collapse, unless it dissipates first - warp speed capable - good for spatial warfare - modular - weak explosion force [just enough to eject the plasma] - high yield compatible)
      • Quantum (quantum singularity warhead - upon explosion causes singularity inversion, which releases vast amounts of energy - warp speed capable - excellent weapon for spatial warfare - highly modular - strong/very strong explosion force - high yield compatible)
      • Photonic (retrofitted Photon torpedoes - increased warhead yield - capable of low sublight speeds - excellent weapon for orbital bombardment - high yield incompatible)
      • Transphasic (subspace compression warhead - upon explosion generates a asymmetrical subspace compression pulse which then rapidly decompresses - warp speed capable - excellent weapon for spatial warfare - strong/very strong explosion - high yield incompatible)
      • Chroniton (chroniton-based warhead - upon detonation depolarizes chroniton matrix, causing a temporal explosion and temporarily shattering spacetime continuum in vicinity - warp capable - not modular - capable of skipping any type of shields except for the temporal shields - excellent for spatial warfare - medium explosion - high yield incompatible)
      • Nanite (small matter-antimatter warhead and nanite containers - upon detonation ejects nanites which dissolve organic and inorganic material (handles organic matter way better) - warp speed capable - very efficient especially against space-dwelling creatures or craft composed of organic matter - small explosion - high yield incompatible)
    Spatial weaponry classification by firing mechanism type:
    • Cannons:
      • Quadruple cannons (45° firing arc, ultra severe kinetic damage, ultra high energy requirements)
      • Dual cannons (90° firing arc, very severe kinetic damage, high energy requirements)
      • Single cannons (180° firing arc, severe kinetic damage, medium energy requirements)
      • Turret cannons (360° firing arc, moderate kinetic damage, low energy requirements)
    • Beams:
      • Dual beam banks (90° firing arc, very severe energy damage, high energy requirements)
      • Beam array (250° firing arc, severe energy damage, medium energy requirements)
      • Omni-directional beam array (360° firing arc, moderate, low energy requirements)
    • Torpedoes:
      • Torpedo launcher (90° firing arc, medium fire rate, severe damage based on projectile type)
      • Heavy torpedo launchers (90° firing arc, low fire rate, ultra severe damage based on projectile type)
      • Clip torpedo launcher (90° firing arc, high fire rate [takes longer to load clips], moderate/severe damage based on projectile type)
    • Mines
    Ground weaponry classification by projectile/beam type:
    • Firearms
    • Coil-/Railguns
    • Directed energy weapons:
      • m-Phaser
      • m-Disruptor
    • Particle weapons:
      • m-Antiproton
      • m-Polaron
      • m-THANIX
    • Explosives:
      • Chemical
      • Quantum
      • Plasma
      • Photon
      • Trilithium
    Ground weaponry classification by launcher type:
    • Rifles
    • Carbines
    • Heavy machine guns
    • Sub Machine Guns (SMGs)
    • Pistols
    • Launchers
    • Rocket Propelled Grenades (RPGs)
    Shielding technology classification:
    • Kinetic barriers:
      • Static barriers
      • Pulsating barriers
      • Oscilating barriers
    • Deflector shields:
      • Balanced shield array
      • Regenerative shield array (Higher regeneration rate, lower capacity)
      • Resilient shield array (Lower regeneration rate and capacity, extreme resilience)
      • Covariant shield array (Lower regeneration rate, higher capacity)
      • Paratrinic shield array (Very low regeneration rate, extremely high capacity)
    • Phase-shifted shields
    • Temporal displacement shields
    Cloaking/stealth technology classification:
    • Emissions sink
    • Refractive cloak
    • Photon Morphing cloak
    • Phase-shifted cloak
    • Temporal cloak
    Propulsion and navigation technology classification:
    • Warp drive (Requires at least Warp or Singularity Core)
    • Hyperdrive (FTL drive) (Requires at least Fusion reactor)
    • Impulse drive (Requires at least Fusion reactor)
    • Maneuvering thrusters (Requires at least Fission reactor)
    • Reaction thrusters (RCS) (Requires at least Fission reactor)

    Clearance levels:
    • Class I: Civilian
    • Class II: Sport
    • Class III: Mercenary
    • Class IV: Military
    • Class V: Extended military
    • Class VI: Advanced military



    Weapons:
    Other:




    Very popular and versatile builds in reasonable prices:
    • Basic Freighter:
      • SPC power grid
      • Fusion main reactor
      • Fission auxiliary reactors
      • Hyperdrive and Maneuvering Thrusters
      • Plasma turret (aft)
      • Plasma cannon (fore)
      • Plasma torpedoes (1 fore 1 aft)
      • Static Kinetic Barriers
    • Resilient Freighter:
      • EPS power grid
      • Warp Core main reactor
      • Fusion and Fission auxiliary reactors
      • Warp 6 optimized Drive, Impulse Drive, Maneuvering Thrusters, RCS
      • Polaron beam arrays (1 fore 1 aft)
      • Polaron dual beam bank (fore)
      • Transphasic cluster torpedoes (aft)
      • Resilient Deflector Shield array
      • Cargo Separation Clamps (ability to temporarily detach from cargo containers to gain speed and maneuverability) *
    • Basic Escort:
      • SPC power grid
      • Fusion main reactor
      • Fission auxiliary reactors
      • Hyperdrive, Maneuvering thrusters and RCS
      • Phaser Dual Cannons (3 fore)
      • Phaser Rurret (aft)
      • Photon Torpedo (aft)
      • Oscilating Kinetic Barriers
    • Attack Escort:
      • EPS power grid
      • Backup EPS power grid separated from the primary one
      • Warp Core main reactor
      • Secondary Warp Core, capable of half the original output and thus about Warp 4.5
      • Auxiliary Fusion and Fission reactors
      • Warp 9.975 optimized Drive, Impulse Drive, Maneuvering thrusters and RCS
      • Antiproton Quadruple Cannon (fore)
      • Antiproton Dual Cannons (4 fore)
      • Antiproton Turrets (2 aft)
      • Resilient Deflector Shield array
      • Point Defense System (destroys all high-yield projectiles and mines)
    • Basic Cruiser:
      • SPC power grid
      • Fusion main reactor
      • Secondary Fusion reactor
      • Auxiliary Fusion and Fission reactors
      • Hyperdrive, Maneuvering Thrusters and RCS
      • Phaser Beam Arrays (3 fore, 3 aft)
      • Photon Mine (aft)
      • Photon Torpedo Launcher (fore)
      • Resilient Shield Array
    • Tank Cruiser:
      • EPS power grid
      • Secondary EPS and emergency SPC power grid, all separated from one another
      • Warp Core main reactor
      • Secondary and tertiary Warp Cores, capable of respectively 0,5 and 0,45 of the original output, when active but primary still functional, secondary channels power to structural integrity, tertiary to Autonomous Regeneration Sequencer (activating it)
      • Auxiliary Fusion and Fission reactors
      • Warp 9.97 optimized Drive, Impulse Drive, Maneuvering thrusters and RCS
      • Antiproton Beam Arrays (4 fore, 4 aft)
      • Regenerative Shield Array
      • Autonomous Regeneration Sequencer (faster hull repairs, channels energy from Warp Core)
    • Dreadnought Cruiser:
      • EPS power grid
      • Secondary and emergency EPS power grid, all separated from one another
      • Warp Core main reactor
      • Secondary and tertiary Warp Cores, capable of respectively 0,55 and 0,5 of the original output, when active but primary still functional, secondary channels power to weapon and tertiary to shield systems
      • Auxiliary Fusion and Fission reactors
      • Warp 9.965 optimized Drive, Impulse Drive, Maneuvering thrusters and (*) boosted RCS
      • Antiproton Dual Cannons (4 fore)
      • Antiproton Turret (4 aft)
      • Regenerative Shield Array
      • Antiproton Spinal Lance (powerful fore weapon with a firing arc of 25° firing angle and 2x Dual Cannon damage, 2x their power usage)
      • Hangar bay (contains fighters, only 6 fighters can be active at any times)
    • Basic (Exploration) Science Vessel:
      • EPS power grid
      • Warp Core main reactor
      • Auxiliary Fission reactors
      • Warp 5.05 optimized Drive, Low-Impulse Drive, Maneuvering thrusters, RCS
      • THANIX Dual Beam Bank (fore)
      • THANIX Beam Array (fore)
      • Quantum Torpedoes (fore)
      • THANIX Beam Arrays (3 aft)
      • Oscillating Kinetic Barrier
    • Drainer (Disabler) Science Vessel:
      • EPS power grid
      • Secondary EPS and emergency SPC power grids, all separated from one another
      • Warp Core main reactor
      • Secondary Warp Core, capable of 0,65 of original output, when active but primary still functional channels power to shield systems
      • Auxiliary Fusion and Fission reactors
      • Warp 9.975 optimized Drive, Impulse Drive, Maneuvering thrusters and RCS
      • Polaron Beam Banks (3 fore, 3 aft)
      • Resilient Shield Array
      • Energy Dissipator Pulse (fore 180° firing angle, causes massive energy drain in target's power systems with a chance to disable the target)
    • Crowd Controller Science Vessel:
      • EPS power grid
      • Secondary EPS and emergency SPC power grids, all separated from one another
      • Warp Core main reactor
      • Secondary Warp Core, capable of 0,65 of original output, when active but primary still functional channels power to the shield systems
      • Auxiliary Fusion and Fission reactors
      • Warp 9.975 optimized Drive, Impulse Drive, Maneuvering thrusters and RCS
      • Polaron Beam Banks (3 fore, 3 aft)
      • Resilient Shield Array
      • Secondary Graviton Deflector (allows the creation of powerful gravity wells in ship's fore 180° firing arc, which hold enemy ships within certain radius until they dissipate)
    * - Unique objects that come and work only with their respective sets

    Dictionary:

    • Freighter - Rather large ships, meant for cargo or personnel transport, medium crew compliment
    • Escort - Small but agile ships, massive+directed firepower, their primary role is indicated by the name, secondary is assault, small crew compliment
    • Cruiser - Medium to big ships, medium to big agility, medium firepower, great hull durability, medium shield capacity, suited for combat situations and exploration, medium to big crew compliment
    • Science Vessel - Small to medium ships, medium to big agility, small to medium firepower, medium hull/great shield durability, suited for exploration, medium crew compliment

    • Navigational Deflector (Deflector for short) - A dish-shaped subspace accelerator, used mostly for deflector shields (and coming with that subsystem) and variety of other uses
    • Secondary [TYPE] reactor(s) - A subsystem usually responsible for taking over once the primary reactor is destroyed or destabilized and therefore ejected. It's other function is also channeling energy to different subsystems (only in original kits). Having additional reactors online causes +(n*15%) to power levels of all subsystems but also +(n*25%) fuel consumption.
    • Auxiliary [TYPE] reactor(s) - They contribute towards Auxiliary power level, which is a surplus, which can be transferred to different subsystems. Warning: The auxiliary power regenerates very slowly
    • Emergency power and power grid - If auxiliary generators generate a big surplus, it is stored in accumulators throughout the ship, to which the ship can tap in case of catastrophic emergency (main power is down, auxiliary is almost gone). It usually maintains life support and lighting on the ship after it was crippled in combat.




    TESTOPTION:
    1. Casing components:
      • Durasteel 50
      • Carbon (refined into graphene) 10
      • Carbon (refined into nanotubes) 10
    2. Rotation components:
      • Durasteel 30
      • Iron 15
    3. Containment components:
      • Element Zero 30
      • Durasteel 40
    4. Acceleration components:
      • Element Zero 20
      • Durasteel 30
    5. Replicators:
      • Quantium 10
      • Durasteel 30
    6. Subspace manipulation components:
      • Quantium 10
      • Element Zero 5
      • Durasteel 25
      • Titanium 10
    7. Kinetic shielding components:
      • Durasteel 10
      • Element Zero 70
    8. Cloaking components:
      • Element Zero 10
      • Quantium 20
    9. Power storage components:
      • Gold 10
      • Carbon (refined into nanotubes) 20
      • Durasteel 20
    10. Reaction stabilization components:
      • Durasteel 30
      • Dilithium 20
      • Carbon (refined into graphene) 20
    11. Warp propulsion components:
      • Durasteel 50
      • Carbon (refined into nanotubes) 70
      • Copper 50
      • Gold 50
      • Quantium 20
    12. FTL propulsion components:
      • Durasteel 30
      • Copper 20
      • Gold 30
      • Quantium 5
    13. Thruster components:
      • Durasteel 20




    We order materials based on demand



    No production scheduled



    Basic Info:
    Starting Loan: +100,000px
    Total profits to date: +0px

    Income:
    Sales: +0px
    Services: +0px

    Expenses:
    Equipment: +0px
    Building: +0px

    Total Balance: +100,000px



    None!
    Don't hesitate to send partnership proposals via PM.


     
    Last edited: Feb 1, 2015
    Shock likes this.
  2. Kubastach

    Kubastach Industrial Terraformer

    Hello there, im manager of Falcon MotorSports, we want to produce higher grade specialised car, we will give you 25% of income if you would give me access to your technology and permission to produce them (BTW i'm also from poland, so i will rather write is polish and then translate it into english so other forum members will understand me. Can I?) We also support Penginu Industrees, giving me access to your technology should also positively affect that Company
     
  3. LeeJohn

    LeeJohn Phantasmal Quasar

    I suppose we can make a deal, however Penginu Inustrees will do what they see fit with their current equipment. (I see you've read the "grammar nazi" note! Yes, you can :) ) We also need to discuss that 25%.
     
    Shock likes this.
  4. Kubastach

    Kubastach Industrial Terraformer

    PL: Więc zamierzam stworzyć samochody wyspecjalizowane do transportu: rannych, roślin i ewentualnie specjalne samochody wojskowe, potrzebuję do tego wspomagania zdrowia, specjalnego uzbrojenia i oczywiście automatycznego nawadniania, od ilości dostarczonych produktów zależy ilość wyprodukowanych aut i potencjalny zysk.
    EN: I want to make cars especially to transport: injured, plant and military transport, to make those i need healing system, special weapon and auto waterer, your potential profit depends from how amount of delivered products.
     
  5. LeeJohn

    LeeJohn Phantasmal Quasar

    I can deliver you 30x life support system with Nano-tech healing solutions (15000px each), however when it comes to the auto watering system, it is included in N-TFVFSS (product offered to Penguinu Industrees) unless you have something else in mind. I can get you 15x of these (7500px each). What say you? Of course we can negotiate a bit when it comes to prices. ;)
     
  6. Kubastach

    Kubastach Industrial Terraformer

    That pretty expensive (i think that writing in polish is not needed), 30 LFS is too much for start i would rather take 4, to see how well cars wit those will sell, also have you got any EMP? They would be good in military transporters (i rather peaceful, in other case i would choose some guns). N-TFVFSS are already ordered by Penguinu Industrees, i rather thinking about something more universal, like cryogenic fridge:laugh:?
     
  7. LeeJohn

    LeeJohn Phantasmal Quasar

    Ok, 4x LFS (Without healing solutions it's just 8000px per piece, with however it's 15000px/piece). When it comes to EMP, it's your lucky day! We have just finished our research on vechicle-mounted EMP, so we can provide you with them (2200px/piece). We do also produce cryogenic fridges but for now we have tested them only on animals from alpha sector with 96% success rate, animals from beta sector with 93% success rate, humans with 88% success rate, Hylotl with 89% success rate and Florans with 79% success rate so they are pretty cheap (958px/piece).
     
  8. Kubastach

    Kubastach Industrial Terraformer

    My cars are highest grade so i will rather take LFS with healing solution, 2 EMP, and 4 cryogenic fridges (i think that i would be capable to slightly modify them). It will be 68232 pix, right?
    *gives credit card
     
  9. LeeJohn

    LeeJohn Phantasmal Quasar

    That's right sir
    *Takes the credit card*
    Beep! Beep! Beeeeeep! Transfer complete!
    *Gives back the credit card and proof of purchase*
    Pleasure doing business with you! Come back soon!
     
  10. Kubastach

    Kubastach Industrial Terraformer

    Good deal, but this is not end i offer you our high grade transport car "Rester" for half-price, you can see this car description here Falcon MotorSports.
     
  11. LeeJohn

    LeeJohn Phantasmal Quasar

    Do you produce spaceships as well? I can provide you with design, propulsion technology and materials.
     
  12. Kubastach

    Kubastach Industrial Terraformer

    well, no this would be too costfull for now, but after company expand why not, i have problem now, your technology was huge expense and i'm very close to deadline of 100000 pix on my credit card, so i don't think that spaceships won't come soon.
     
    Last edited: Jan 18, 2014
  13. LeeJohn

    LeeJohn Phantasmal Quasar

    Introducing spacecraft parts and weaponry!
     
  14. LeeJohn

    LeeJohn Phantasmal Quasar

    MinervaTech: You have needs, we have solutions
    Should you wish to sign a partnership contract with us, let us know via PM or reply.
     
  15. SivCorp

    SivCorp Parsec Taste Tester

    Good evening,
    Siv here representing SivCorp. I've noticed you are in need of raw materials and manufacturing assets. We here at SivCorp can supply both.

    We are a building manufacturer with our own R&D and data archiving divisions. We may read up on us here.
    Our stockpiles of resources are sitting unused, and that makes us sad. We are outpacing our clients needs, and therefor need more clients. We would like to supply you with the raw material, and one of our idle manufacturing centers to build your fine products.

    We are also a consumer, and would like to sample some of your products and run some through our R&D department. We are interested in the spaceship level items, military and civilian. One of each will suffice. Tally up your cost and let us know when we may expect shipment.

    We look forward to working with you.

    Siv
     
    Last edited: Jan 23, 2014
  16. LeeJohn

    LeeJohn Phantasmal Quasar

    Greetings,
    When it comes to your will to co-operate with us, we would be more glad to sign a contract with your company. Please ready the contract as we wish to know the terms and conditions of this potential partnership. Should you wish to send us a official contract, you can use the following form:


    {Your_company's_name/logo}

    The following document estabislishes a partnership between {Your_company's_name} and {Other_company's_name}. The partnership is valid and binding for {designated period of time}, and obligates both sides to:

    § {Term_No1}
    - {Subterm_No1}
    - {Subterm_No2}
    - ...

    § {Term_No2}

    § ...

    Signed:

    _____________Your_sign____________
    (President of {Your_company's_name})

    _________________________________
    (President of MinervaTech)​


    As for the technology you wish to order, I recommend you take a look at "Products license:" section first.
    The finest products we can offer from your choosen cathegories are:

    Military-grade spacecraft drive cores: Tantalus™ drive core Mk3 (includes hyperdrive and stealth mode [not emitting any radiation signs]) 324000px/piece
    Spacecraft hyperdrive cores: HyperSpeed™ core Mk2b (includes standard drive core) 72000px/piece
    Space-suited weaponry: Photon™ cannon Mk7 18000px/piece
    Military-grade spacecraft weaponry: THANIX™ cannon Mk5 156000px/piece
    Military-grade spacecraft parts: You must specify the subcategory (like spacecraft lightweight composite hull parts, commanding devices, etc.)
    Military-grade spacecraft shielding technology: Cyclonic Barrier™ technology Mk4c (includes one-way and two-way kinetic, radiation and heat shielding) 255000px/piece
    Spacecraft Nano-tech shielding: Nano-tech Kinetic Barrier Mk3b (including radiation shielding) 98000px/piece

    SUMMARY: 923000px*

    NOTICE: Prices based on costs of materials and labor.

    * The price is incomplete due to lack of further info in 5th category


    Hope this helps. Should you decide if and which part(s) of the forementioned equipment would you like to purchase, let me know via PM or reply.

    With kind regards
    LeeJohn, president of MinervaTech
     
    Last edited: Jan 25, 2014
  17. JStheguy

    JStheguy Void-Bound Voyager

    Mr. John.
    I am here on behalf of my company to purchase 20 pieces of N-THVIST for retail, assuming that purpose is fine with you.
    I would prefer to pay you 68800px in accordance to what has been stated as production costs while factoring in the 20% discount from our trade agreement. However, you will be given 2500px for each sale we make of this product. It will be sold for 4000px a piece.
    Do you accept or deny?
     
  18. LeeJohn

    LeeJohn Phantasmal Quasar

    Request granted, however you needn't pay these additional 2500px/piece, as there will be no gain in it for you at all. Other than that, pleasure doing business with you.
     
  19. SivCorp

    SivCorp Parsec Taste Tester

    I will purchase the products listed now. *pays*

    My secretary will draw up the contract for further cooperation. Were you interested in the manufacturing facility? If not, I will get to work finding another use for it. Where there any other pressing concerns you have that I should address while the contract gets written up?
     
  20. LeeJohn

    LeeJohn Phantasmal Quasar

    We would be interested in a manufacturing facility, however It would be nice if you could actually build us one (we're thinking about Large manufacturing facility, which is 900,000px I recall).
    Also, the shipment is on the way. I hope you have read and understood our products license, as otherwise we might issue a remote self-destruct command, should you happen to use them incorrectly.
     
    Last edited: Feb 22, 2014

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