I know some folks have been wanting more pages on specific info for modding, so I took a crack at the items directory and wanted to see what folks think of it: http://starbounder.org/Modding:Items I'm holding off on creating the next level of articles in case different link formatting would be preferable. Directory links are currently set up as: /Modding:Items/Armor /Modding:Items/Guns etc. My primary goal for the next level of articles would be to explain the JSON file properties for that category of item, and to explain how the various PNG files interact (some item categories have complicated image interactions). They would NOT contain lists themselves, but would instead link to the relevant Data directories already within Starbounder. There definitely would NOT be wiki articles structured as "/Modding:Items/Swords/Randomgenerated/Other/BoneaxeHandle" since the "/Modding:Items/Swords" page should be more than sufficient for explaining all of the files within.
EDIT: Disregard. I think I'm going to just move all the stuff I did in Biomes and Items over to the existing Data: pages.
defaultparameters.config DOES accept patches. It may have been temporarily "broken", but it does for a fact accept patches.
Sorry, I gave it a shot just now and it still isn't doing anything for me. I'm only playing stable builds, fwiw.
The Data namespace is where the automatic updates go. Anything you change there will be blown away the next time the wiki data is updated by the bot. Any changes should be made to the actual article pages (that pull data from the Data namespace). Sorry if that wasn't clear before.
Aaaw hell. I already copied stuff over, like Modding:Items > Data:Assets/items, but haven't deleted anything from the original yet. Should I just stick with making Modding namespace articles? I only started copying stuff over because I was afraid I was duplicating work, once I saw Data articles also contained folder directories.
Hmm. For that one, I can see why it would seem like a duplicate, but honestly I'm not sure why that particular page had more information added to it (probably just seemed logical at the time). Right now, the folder pages aren't being updated automatically, but I plan on having the bot do that in the near future (a few weeks to a few months timeframe). I had understood that anything in the Data namespace is free game as far as the bot is concerned (and therefore subject to overwrites at any time), but @Katzeus would probably be able to say for sure. Personally, I'd lean towards having the Modding pages contain all that information and pull in data (such as folder/file lists) from Data as needed. That way Data is purely game asset data/metadata and anything else can insert content from it. It's also entirely possible (although more work on the bot end) to have the bot dump the current page content and parse through it, updating only a particular section or table with the folder/file entries. With those descriptions in the same table that might be tricky, but it's a possible solution. Up to Katzeus though, I guess.
Yeah, like Dunto said, the data namespace is basically a bot only namespace. If something needs patching or something that's no biggie to change, but it's basically a separate automated namespace that attempts to reflect raw data from the game files. Right now for directory pages there's no automation. We set some up pages up manually a while back, but a bunch of items moved directories and maintaining it manually was going to be work. The plan then, and now, is to automate the directory pages at some point but I don't think we've even started looking into it...it's a pre-1.0 list item that may not make it in. Feel free to work in that namespace if you want, just be aware the pages may be overwritten by a bot in the future (item pages are overwritten on a reg basis). If you want to setup anything that would be protected from that I'd recommend the Modding namespace.