Currently I have 36 mods installed in my game. And that's after I tested several others as well and figured I didn't need them after all. For me, there are two types of mods I go after: little cheats (calendar anywhere sort of cheats, not almighty farming tool sort of cheat, that's just OP haha) and mods I wish were in the base game to begin with. So today I'd like to share with you the list of mods I wish in the future didn't need to be mods anymore, 'cause I really hope these or similar features can be implemented in the vanilla game some day. Chest Label System - A way for us to be able to name our chests things like "Animals", "Crops", "Equipment", "Food", "Furniture", etc. Enemy Health Bars - I'd like this to maybe be an option in the settings menu, where we could just turn enemy health bars on/off ('cause maybe some people actually prefer the mobs with no health bars?) Fuit Trees With Signs - Little signs to identify the fruit trees Horse Whistle - I'd like to see something like this implemented in game, with an actual whistle (ocarina, anyone?), with its own horse summoning animation and sound effect, and we see the horse actually running in our direction instead of just magically teleporting in our face Loved Labels - Something to tell you which of your animals you have or haven't interacted with Show Item Sell Price - Very very useful, words cannot describe xD Museum Rearranger - An option to move around the artifacts we already donated to the museum, without having to donate a new one Simple Crop Label - A way for us to know exactly which seeds we have planted (very useful, especially for those random seeds you find when digging up soil) Taxes Mod - The only mod that (for some unknown reason) I couldn't get to work in my game. Still, I like that concept. The only thing I'd change is the value, I'd rather it was an increasing amount based on the number of buildings you have, your sales income or both (sorta like The Sims bill system?). Paying 500g per day on the first day seems a bit high, my first days were used more to explore the game than to make money, so I'd start the game with 500g, lose them on the first night and then go bankrupt and not be able to pay the taxes for the next days xD Other things I'd like to see, among other many things, include a bowl of actual food for the pets (why are the poor things running on water?), the ability to have both a cat and a dog and a system to increase the fridge size when you upgrade your house size. A bathroom in the final house upgrade, with proper furniture would be nice too. And on the furniture note, those kids rooms could also use some toys as well. Even just decorations can make a huge difference. Flowerpots where you can plant your own flowers (maybe the wild ones we pick up randomly?) also seem like a nice idea. More furniture of any kind is always welcome I guess xD What about you guys? What mods do you wish were not really mods and actual vanilla game features?