Hello, everybody! I have been thinking about some aspects in Starbound. I think their too basic and simple. So here are some suggestion about them, that I hope will be available in the game. Because I believe it can enhance the game quite a lot. Idea about crews: Enable us to customize the crew's weapon, their primary and secondary weapon, so we can arm them with rocket launcher, assault rifle, or any weapon we want. Enable us to customize the crew's outfit color, so their color doesn't have to be depend by their profession, we can change it the way we want, just like we change our character outfit. To know what profession they are, maybe we can use their name tag instead. Example: Tostig (Soldier), Hopenail (Engineer), Hiro (Medic), and so on. Or... by giving an icon or symbol above them that represent their profession. Enable us to customize each crew, so we don't have to customize them uniformly, but one by one instead, individually to be precise. Therefore, they can have different outfit, outfit color, and weapon. But there will also be an option, where we can change it uniformly, but only for the outfit and outfit color, not the weapon. It is better if we put the crew customization features through the S.A.I.L. interface instead, and not through the tailor. The way of how we customize our crew is more or less the same like we customize our character, so the UI panel is kinda similar, but with a little change. To unlock the crew customization, there will be some requirements to it. So, we need the tailor if we want to customize the crew's outfit and outfit color, while for the weapon, we will need the soldier. We don't need multiple outfits of each kind for multiple crews. We will only need to have one outfit of each kind for each crew. The outfit will be given to the tailor as a sample design. The tailor then will learn the design, and give us the outfit blueprint. We will need to read it first before it is submitted into our collection, basically just like how codex work, after we read it, it doesn't dissapear like mech blueprint (maybe we can add outfit as a collection too, more things to collect is not a bad idea, right?). After the the design was submitted into our collection, we can freely customize the crew's outfit without worrying to get another one. Simple, right? Therefore, we don't need to waste much resources and pixels in crew customization. For example, we have four crews. We want the two of them to wear the chef outfit, and the two other to wear the wedding outfit. So, we don't have to have two chef and wedding outfits, we will just need one of each. So, we will give each of the outfit to the tailor. After the tailor learn it and give us its blueprint, and we read it, it will be kept in our collection. Then, we can freely change those four's outfit. You want all of them to wear wedding outfit or chef outfit, or any outfit you want, it's up to you. While for the weapon, we will need to get another one. I think it is kinda cheating if we can change the weapon without getting a new one. Because weapon affect the user combat capability. Its attack and special ability will also be applied to the crew who use it. Because the tailor are no longer the place to customize the crew outfit (because the idea mention that we use the S.A.I.L. interface instead), the tailor can be ask to follow us (because it is kinda sad if the tailor can't join us when we get ourselve in to something exciting, a.k.a fighting or exploring). Additional idea about crew and other NPCs: Make the crew trainable. Trained crew will have more attack, energy, hitpoint and combat skill. The crew can be trained up to tier 6, equivalent to our character when wearing a solarium armor. When training the crew to tier 5, there will be 3 type of training we can choose, and we can only choose one of it, they are the Aegisalt, the Ferozium, and the Violium. The tier 6 training type is depended on the tier 5 training. The training will cost us pixels or some resources. The higher the level, the more expensive it will be. The training can be done via the S.A.I.L. interface. When we assign our crew to go on training via the S.A.I.L interface, they will teleport out of our ship (of course to go for training). Therefore, they will become unavaible to help us. It took about 5 minutes for each training. And only one crew at a time. Enable the crew (and the other NPCs that follow us) to swim, more advanced swimming skill to be precise. I know they can swim, but they will cease to follow when we start to touch the water (or other liquid). So, the idea is to make the crew (or the other NPCs that follow us) to follow us, even when we are underwater (I believe many people are kinda disturbed by this). Enable our crew to follow us (not teleport on us, it's different) when we are in friendly or hostile spaceship, anomalous region, or space station. Therefore, they will be available to help us anywhere we go (well, except the toilet and other specific area). Because the idea above, we will need to change the mech, it's design, shape, and animation of each race. Make it a bit larger and more mech-looking, so that the mech can fit three person, us and two of our crew (not other player). Enable the NPCs (including our crew) to heal themselves, or consuming healing item to be precise. So, when they are out of combat or their health is critical, they can run away and heal themselve. Therefore, the friendly (and dumb) NPCs out there have a higher chance to survive in battle or other hazard situation. Because it is kinda annoying to see friendly NPCs dying so easy, do you guys agree with it? I hope so. This also applies with the hostile NPCs (like bandits and other bad guys). It is just to make things quite fair. More and more ideas: Make a boarding system, I mean more realistic boarding system. Where our ship needs to fly near the enemy's ship to board it and vice versa (I don't know how to explain its detail, but it is just like Star Wars). Make a space battle system (still, I am confuse how to explain it, but it is just like FTL, but in Starbound). Make a space pandemic system. Where there is an event where our ship is infected by space parasites, and our objective is to clear it out, and cure our infected crew (not kill it, this ain't Dead Space). Those are my suggestion for Starbound crews and NPCs. I really hope you guys agree, especially the one from the Chucklefish. If you guys have question or don't agree with the idea, just say it and let us discuss it to make things more agreeable. But if you guys agree, a support is always welcome. One more thing, please consider yourself to involve in the vote. Because every vote is counted and appreciated. It will be a great help. Okay, that's all for now! Just keep in mind that this suggestion will always be updated as time goes. See you guys soon and thank you!