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Bug/Issue Moving Locations via Coordinates

Discussion in 'Support' started by Angel of Purity, Apr 4, 2020.

  1. Angel of Purity

    Angel of Purity Poptop Tamer

    I've discovered an issue with manually moving locations in the game via coordinates. Normally, a level creator can set an algorithm designed to move a location to a unit, move a location to another location, copy a location, or set locations with boolean operations. The last option is to simply move a location with coordinates. This last one is the problem. Here's the conflict: I want to center location 1 onto location 2, but before doing that, location 1 was moved up 1 and to the left 1 the previous turn (Either by the same or different algorithm). Here's what happens: Location 1 is manually moved up 1 and to the left 1, then next turn, the algorithm tries to center location 1 onto location 2, but it doesn't. I discovered this by using an algorithm that would place a ground pulse on locations 1 and a low arrow on location 2 with no conditions. Being able to center a location that has already been moved by coordinates is extremely important for a campaign concept I've been working on. If you have the time to look into this matter, I'd very much appreciate it!

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