Multi-player maps need more Barracks

Discussion in 'Suggestions' started by Cpt-Night, Feb 10, 2019.

  1. Cpt-Night

    Cpt-Night Seal Broken

    Agter playing several matches ahainst friends through multi-player maps. I've seen some trends that tend to play out often in this game so far.

    First off compared to other tactic games units die off and are damaged very easily. There are very few options for defensive strategies in the game and the only way seemingly to defend a point is to simply sacrifice units.

    This exacerbates the next problem. Maps have too few barracks. It's often times that when one player breaks the middle ground its literally impossible to come back in any meaningful way. Even if you have the money or cities ti support buying the units one might need to counter an offensive, the habit of maps only have one barracks tile near the base ensures you will never be able to deploy the force you need to even attempt to push back an offensive. Often times the player who breaks the middle often wins I'm other similar games, especially in advanced wars. So fat in Wargroove we have found that when one person's breaks the middle you might as well give up and forfeit. The single barracks ensures you'll never come back.

    Tldr. More barracks around the HQ, even a standard of just two, would make player VS player games more interesting and balanced
     

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