Hello! This would be lengthy but I hope Devs and Admins will read this. I realize the new Multiplayer Beta server quite difficult regarding new players joining a server that already played or full. I couldn't join a friend's server because he already had 3 members joining the server, even so one of the player is not online or playing in his server; "no free slots in the server". So I guess what the meaning "joining the server" is "sign up for that server", permanently until removed by the host. I don't want to ask my friend to delete his other friend's house and rebuild for me of course, that would seem rude and I don't know if his friend will play again but I'd suggest to increase the amount of players in a server (6 probably sufficient) OR another solution; "Personal House Lobby." This is like the most mmorpg game where each players have their own house but when they went out from the house, they will be in the server they joined. Still, I understand that might cause lags and longer loading time especially if a player has the habit to go in and out from their house but since privacy is also quite a problem so I guess this would be the fix? . By right there shouldn't be a personal house if to avoid the first problem, only personal chests that players can store, password included too perhaps. Honestly I don't like much about the building small houses just for other players to join, I prefer everyone will sleep in the same big beautiful house with the host. And maybe for lil' spice, the loading screen is the player took a bus (Calico Desert Deleted Bus Scene) when joining a farm/server. There will be room extension with 3 beds like the second house upgrade (kids bedroom). So players can come and go every server they want, doesn't have to be dedicated in one server. This reminds me of the game called "Dont Starve Together" which none of us have personal house but we do have personal chests, still it is not very important if our things to gone missing, we just "oh well" and find them again together because we don't know everyone's territory since players come and go quite often due to boredom, busy, or just silly argument. The game map would be quite mess up and everyone's stuffs are everywhere, not organize but that's how it is; live and let live, just play the actual game or don't join the multiplayer instead. This doesn't mean I do not appreciate what ConcernedApe and friends when making the Multiplayer Beta Update, I really love and excited about this update, I read all the news and yeah, took quite long time too just for creating this Multiplayer but this is quite a huge limitation for me and I really kind of hope that this would be just in the Beta. I'd apologize if this was mistaken or misunderstanding because I haven't able to join any server now lol :') or if I don't know that they can build more than 3 cabins (but isn't that would cause more space?) or another best solutions for my first problem. Another easiest solutions is the host have multiple save files but would be very troublesome if the host have too many friends but everyone play different time, eventually they will just keep creating new farm, and it might ruined the gameplay. I can be the host instead really, but uh my internet probably will slow everyone's down, I prefer to join server than being the host. I guess that's all, Thank you for reading my suggestions. Please do comment.