NEW !!! Oortinae Drops/Loot Didn't really go into specifics but Antena/Tentacle 30% Alien rib 14% Blue Mask (Equipable) 2% Environment/Habitat Dark areas and planets with low gravity Spawn Rate/Spawning Conditions 25% Spawn rate Health/Mana/Energy/Armor 90 HP 0 MP 35 Energy 10 Arm Movement Struts Attacks/Damage I haven't made a attacking animation yet, don't know if I will either. But I imagine him zapping pink lightning bolts from his fingers.. Or something like that. Let's say that his body can generate electricity. And also if the player walks into Oortinae or it into you, you get mildy electricuted. Pictures At first I made this, but then I realised it's way too big New addition GorillaRabbit NEW !!! Coclea bos bovis (Slug ox) Drops/Loot GorillaRabbit Hooves Shield (the one on top of it's head) Bloody Muscle Coclea bos bovis Tusks Earhair orange&green Powder from it's warts. (Don't know what it would be for though) Snout Slime Mucus Environment/Habitat GorillaRabbit: Foresty areas and perhaps hot areas Coclea bos bovis: Slimy places, swamps, rainforests, near beaches etc. High gravity planets Spawn Rate/Spawning Conditions GorillaRabbit: 8% Spawn rate Coclea bos bovis: 13% Spawn rate Health/Mana/Energy/Armor GorillaRabbit: 130 HP 0 MP 65 Energy 75 Arm Coclea bos bovis: 120 HP 0 MP 45 Energy 25 Arm Movement GorillaRabbit: Supports its upper body on front legs. Coclea bos bovis: Crawls Attacks/Damage GorillaRabbit: Hits with his giant front legs, perhaps spits some kind of green acid from his green mouth. Coclea bos bovis: It crawls into you so that you get stuck in its body while taking damage. Critizism? NEW !!! New addition to GorillaRabbit faces/heads Cuboid/Cubster. Latin name for cube: Tesella. So maybe something like Teselloid? Drops/Loot Cobalt ore. Quantity: Up to 2. Probability: 5% per ore. Zink ore. Quantity: Up to 4. Probability: 13% per ore. Glow Dust. Probability: 65%. Debuff: Distorted gravity (Higher) for a few seconds. Buff: Distorted gravity (Lower, i.e. higher jumping) for a few seconds. Environment/Habitat Rocky and metallic biomes. Low threat level. Mecha biomes. Blue/Purple-ish places. Planets with strong gravity. Spawn Rate/Spawning Conditions Rare for a low threat planet: 7% Medium rate for a High threat planet: 35% High gravity. Health/Mana/Energy/Armor 45 HP 0 Mana 120 Energy 75 Armor Movement Hovers around. Attacks/Damage Cuboid/Cubster/Tesella/Teselloid has the ability to attracting objects & creatures to it. Then dealing some sort of zapping/electrifying damage on impact. Cuboid has it's own artificial gravity pull mechanism implemented into it's structure. It can either be a natural occurance or man/alien made. You stumble upon cuboid in it's dormant stage. As you get closer to it Cuboids sensors will detect you and it will boot up. When cuboid is on the attack animation it spins around furiously looking really mad. So I made these eggs that can be customizable a few ways around. They can either be Dinosaur or Dragon eggs idk.. If they're dinosaur eggs they could probably fit to be a tyrannosaurus rex's eggs since they're so large. And/or dragon eggs. Let me know what you guys think. Latest creation of mine Just some traditional vines, plants and/or grass I present to you Plantoid creature. Name: Purpurea Pavus. (Or flesheating plant-peacock) Drops/Loot Poisonous powder 12% Giant leaf 70% Plant beak 20% Plant-ish limbs 10% Big eyes 50% Environment/Habitat Jungle planets and planets with much vegitation. Medium threat level Spawn Rate/Spawning Conditions In tight forests and jungles 25% Spawn rate Health/Mana/Energy/Armor 210 HP 0 Mana 30 Energy 125 Arm Movement See above picture Attacks/Damage Ranged attack. Spits slimey mucus/gew at you at a great velocity, be sure to dodge because it's poisonous and might even cause paralysis for a short amount of time. New mob ! Name: Eyelops. Drops/Loot Eyelid 50% Giant Eyeball 70% Pupil 20% Limbs 10%Vision potion 5% Environment/Habitat Planets with low gravitational pull. Low threat level. Moons Dark or medium bright places, hence the big eyes it's sensitive to strong sunlight. That raises a question, perhaps you could kill it with a flashlight or such? Spawn Rate/Spawning Conditions Plainy fields with low gravity. Dusty and rocky biomes (Not deserts however) Health/Mana/Energy/Armor 110 HP 300 Mana 150 Energy 10 Arm Movement Hops around with it's two feet/hands. Attacks/Damage Ranged attacks, it could shoot laser out of it's eyes or such. NEW!! New mob: Spasmic Plasma Cuboid Drops/Loot It contains a mixure of red metals such as Copper brass and bronze. 50% Drop on Copper, brass and bronze bars. Up to 3 of each. Red metallic cube 15% Plasma energy (To capture in some container) 7% Environment/Habitat Planets with lots of gas & energy. High threat Moons Spawn Rate/Spawning Conditions 5% spawn rate Health/Mana/Energy/Armor 300 HP 0 Mana 350 Energy 0 Arm Movement Hovers Attacks/Damage Ranged attacks. It gives away electrical pulses in all directions for a few meters. NEW CREATURE: FISH Drops/Loot Fisheye 10% Orange Scales 30% Blue Scales 30% Fish meat 70% Environment/Habitat Lakes Oceans Low threat level. Spawn Rate/Spawning Conditions In water 40% Health/Mana/Energy/Armor 20 HP 0 Mana 0 Energy 0 Arm Movement Swim very fast Attacks/Damage No attacks, it's totally harmless. NEW CREATURE: JELLYFISH Drops/Loot Tentacle 40% Purple Orb 10% Gel 30% Environment/Habitat Lakes Oceans Low threat level. Spawn Rate/Spawning Conditions In water 25% Health/Mana/Energy/Armor 40 HP 0 Mana 50 Energy 0 Arm Movement Bounces around in the water (You get the deal) Attacks/Damage It can deal a small amount of electricity damage to you. Also it can drain your energy and even overload your flashlight, thus breaking it. NEW STUFF First of all, I'd like you to check out this awesome puffy cap! Secondly, there is Hazmat Suits! Then there is a typical Bivalve shell with and without a pearl in it. NEW CREATURE: CRAB (Feel free to use it Chucklefish!) Mockup: Drops/Loot Crab Shell 30% Crab meat 10% Claw 30% Fish meat (From it's stomach) 20% Environment/Habitat Lakes Oceans Beaches High threat level Spawn Rate/Spawning Conditions In water 10% Health/Mana/Energy/Armor 300 HP 0 Mana 0 Energy 150 Arm Movement Walks sideways very fast Attacks/Damage Claw attack 80 DMG Rams you 10 DMG NEW Here you go. I used an old chest sprite I made for reference NEW Name: Lumus Drops/Loot Glue 10% Rope (Antena) 20% Environment/Habitat Dark areas Spawn Rate/Spawning Conditions 5% Spawn rate Health/Mana/Energy/Armor 210 HP 0 MP 140 Energy 35 Arm Movement It's two legs are seperated and then multiplied creating 4 legs and then the two pairs are merged together again, and so forth. Attacks/Damage Shoots beams out of its 7 Eyes Also can ram/headbutt you. NEW !!! Flesh eating plant! Drops/Loot Sharp Teeth 10% Posion 5% Vines 20% Environment/Habitat Places with tight vegetation, forests and jungles. Medium Threat level Spawn Rate/Spawning Conditions 10% Spawn rate Health/Mana/Energy/Armor 240 HP 40 MP 0 Energy 25 Arm Movement Crawls with it's 6 vine legs. Attacks/Damage Spits poison Shoots seeds Bite
GorillaRabbit Coclea bos bovis (Slug ox) Drops/Loot GorillaRabbit Hooves Shield (the one on top of it's head) Bloody Muscle Coclea bos bovis Tusks Earhair orange&green Powder from it's warts. (Don't know what it would be for though) Snout Slime Mucus Environment/Habitat GorillaRabbit: Foresty areas and perhaps hot areas Coclea bos bovis: Slimy places, swamps, rainforests, near beaches etc. High gravity planets Spawn Rate/Spawning Conditions GorillaRabbit: 8% Spawn rate Coclea bos bovis: 13% Spawn rate Health/Mana/Energy/Armor GorillaRabbit: 130 HP 0 MP 65 Energy 75 Arm Coclea bos bovis: 120 HP 0 MP 45 Energy 25 Arm Movement GorillaRabbit: Supports its upper body on front legs. Coclea bos bovis: Crawls Attacks/Damage GorillaRabbit: Hits with his giant front legs, perhaps spits some kind of green acid from his green mouth. Coclea bos bovis: It crawls into you so that you get stuck in its body while taking damage. Critizism?
Really cool sprites man! You should maybe add an enlarged version of both creatures, so people dont have to zoom in as much.
Yeah thanks man, I'd really like to get into contributing to starbound. I have noticed my usual spriting style is totally diffirent so I'll have to get into the groove first. But hopefully if someone on the team likes my stuff it'll get implemented! And I put in 2 enlarged ones now.
Sadly, I dont think they're looking for more artists. But theyre trying to make modding the game as easy as possible (No or little programming required). So you will be able to add these into the game yourself.
I'm in! Last entrydate on saturday ay? Yeah I already assumed that, but I would still be greatful if Knucklefish would put in stuff I made if they liked it. I have no need to be a part of the team or get payed or anything. Would just be fun to see some of your own stuff in the game ^^. But I totally understand otherwise.
Are they sentient? Maybe they could use some primitive-looking but deadly weapons and attack with small groups? I'd also be glad to see some mask variations...:alien:
Cuboid/Cubster. Latin name for cube: Tesella. So maybe something like Teselloid? Drops/Loot Cobalt ore. Quantity: Up to 2. Probability: 5% per ore. Zink ore. Quantity: Up to 4. Probability: 13% per ore. Glow Dust. Probability: 65%. Debuff: Distorted gravity (Higher) for a few seconds. Buff: Distorted gravity (Lower, i.e. higher jumping) for a few seconds. Environment/Habitat Rocky and metallic biomes. Low threat level. Mecha biomes. Blue/Purple-ish places. Planets with strong gravity. Spawn Rate/Spawning Conditions Rare for a low threat planet: 7% Medium rate for a High threat planet: 35% High gravity. Health/Mana/Energy/Armor 45 HP 0 Mana 120 Energy 75 Armor Movement Hovers around. Attacks/Damage Cuboid/Cubster/Tesella/Teselloid has the ability to attracting objects & creatures to it. Then dealing some sort of zapping/electrifying damage on impact. Cuboid has it's own artificial gravity pull mechanism implemented into it's structure. It can either be a natural occurance or man/alien made. You stumble upon cuboid in it's dormant stage. As you get closer to it Cuboids sensors will detect you and it will boot up. When cuboid is on the attack animation it spins around furiously looking really mad.
So I made these eggs that can be customizable a few ways around. They can either be Dinosaur or Dragon eggs idk.. If they're dinosaur eggs they could probably fit to be a tyrannosaurus rex's eggs since they're so large. And/or dragon eggs. Let me know what you guys think.
From left to right, these are the levels of angriness of my ex gf. I like your idea man, floating cubes are lovely. I'd love to fight them and even have one as a pet, I fully support this suggestion!
Yes, they look nice, no question I wonder if I could use the sprites in my game? (Other -> Dungeon Blocks) The trasparency and so are perfect for that : D