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RELEASED Nonuniform 2.0.5

Disables uniforms from being put on new crew and villagers; able to assign new ones to each member

  1. Mobius58

    Mobius58 Void-Bound Voyager

    Mobius58 submitted a new mod:

    Nonuniform - Disables Uniforms from being assigned to new crew and villagers that want to join your crew

    Read more about this mod...
     
  2. Mobius58

    Mobius58 Void-Bound Voyager

    Mobius58 updated Nonuniform with a new update entry:

    Can now change crew clothing

    Read the rest of this update entry...
     
  3. Guilmonex

    Guilmonex Phantasmal Quasar

    Great mod! Thank you.

    You can enlarge the UI to show the crew members clearer.
     
  4. Guilmonex

    Guilmonex Phantasmal Quasar

    Can you keep the dye when they switch to player outfit?
     
  5. Ignes_Vulpes

    Ignes_Vulpes Scruffy Nerf-Herder

    Only problem is when the tailor sits in the captain's chair, and the only thing you can do to move them is kick them off the ship. Is there a way to remove the npcs ability to sit in the captain's chair?
     
  6. NaturesWitness

    NaturesWitness Scruffy Nerf-Herder

    This seems to clash a bit with "Keep your day job!", in that villagers swap to uniforms when they want to join up. Could you add a compatibility patch for it? I really don't want to lose either mod, and I doubt I could fix it myself.
     
  7. magewish4

    magewish4 Pangalactic Porcupine

    Took a quick look - looks like my mod is loading second, overwriting some of the scripts in this mod. If Mobius could set their mod to 'include' mine in the ._modinfo that should solve it. I'll work to improve compatibility from my end too.
     
  8. Mobius58

    Mobius58 Void-Bound Voyager

  9. manmanchan

    manmanchan Big Damn Hero

    OMG thank you!
     
  10. jordsterman

    jordsterman Void-Bound Voyager

    How to I find a tailor?
     
  11. Mobius58

    Mobius58 Void-Bound Voyager

    Well mainly you just get lucky, a generic npc when offering to join your crew has around a 14% percent chance of being a tailor in vanilla. You could also use the job offers mod here, which should work with this one. In order to choose what the npc will turn into. I hope this helps:avail:D:
     
  12. qinlongfei

    qinlongfei Scruffy Nerf-Herder

    Sadly this seems to either conflict with 1.7b version of Earth's Finest or the version of FrackingUniverse from Serious modpack. Any npc turned crew with vanilla job changes into Protectorate uniform, and new jobs from FrackingUniverse ends up naked. A real shame, since I liked to turn most of my tenant and any npc I attract to my settlement to potential recruit so they defend themselves from monsters but still keep their original cloth.

    P.S.

    I think the conflict is caused by Space Police just like Job Offer.
     
    Last edited: Oct 25, 2017
  13. Mobius58

    Mobius58 Void-Bound Voyager

    Mobius58 updated Nonuniform with a new update entry:

    Performance and Bug fix update

    Read the rest of this update entry...
     
  14. Irismono

    Irismono Scruffy Nerf-Herder

    is the mod compatible with Frackin Universe?
     
  15. Mobius58

    Mobius58 Void-Bound Voyager

    Yes it is, i use it with this mod all the time.
    In general thisshould be compatible with almost anything as long as it doesn't change the tailor interaction
     
  16. Irismono

    Irismono Scruffy Nerf-Herder

    awesome, thank you!
     
  17. Devin_Plombier

    Devin_Plombier Void-Bound Voyager

    Reporting an incompatibility here : Keep Your Day Job disables the main Nonuniform functionality. Recruitable NPCs no longer keep their original outfits.
     
  18. Mobius58

    Mobius58 Void-Bound Voyager

  19. Mobius58

    Mobius58 Void-Bound Voyager

  20. Mobius58

    Mobius58 Void-Bound Voyager

    Mobius58 updated Nonuniform with a new update entry:

    Small update to uniform assignment

    Read the rest of this update entry...
     

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