If you haven't figure it out, your armor shares the same name as the human armor. You would need to go into the file and rename everything.
Still need help though. debugged everything, and idk whats wrong https://www.mediafire.com/?eegev96bb35b6zb
Code: Error: Exception caught in Thread Async root loader: ItemException: Duplicate item name 'humantier1head' found 005875EA (C:/starbound/source/game/StarItem.hpp:78) 004DCF87 (C:/starbound/source/game/StarRoot.cpp:163) 004016D8 (C:/starbound/source/client/StarClientApplication.cpp:302) 0095162C (C:/starbound/source/core/StarThread_windows.cpp:74) 7516336A 77029F72 77029F45 Your armor sets look like this: Make them look like this: ....and add a .modinfo file to this. Why isn't there one already? How are you even running this thing yourself?
...It, what? It adds files you've deleted back? Why would it do that? Anyway, you may have skipped a step. This is novakidtier1.chest Code: { "itemName" : "humantier1chest", "inventoryIcon" : "icons.png:chest", "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, . . . See a problem? Go through every file and correct the itemName Oh, and you'll need to change novakid.species, as well: Code: { "kind" : "novakid", "index" : 6, "nameGen" : [ "/species/novakidnamegen.config:names", "/species/novakidnamegen.config:names" ], "ouchNoises" : [ "/sfx/novakid/novakidhurt1.wav", "/sfx/novakid/novakidhurt2.wav" ], "defaultBlueprints" : { "tier1" : [ { "item" : "humantier1hammer" }, { "item" : "humantier1shortsword" }, { "item" : "humantier1broadsword" }, { "item" : "humantier1spear" }, { "item" : "humantier1axe" }, { "item" : "humantier1dagger" }, { "item" : "humantier1head" }, { "item" : "humantier1chest" }, { "item" : "humantier1pants" }, { "item" : "conceptchest" }, { "item" : "conceptlegs" }, { "item" : "coolchest" }, { "item" : "coollegs" }, { "item" : "sweatervestchest" }, { "item" : "sweatervestlegs" }, { "item" : "workoutchest" }, { "item" : "workoutlegs" }, { "item" : "burger" }, { "item" : "vegetablesoup" }, { "item" : "bread" }, { "item" : "sweetcorn" }, { "item" : "candyapple" }, . . . It's set to use human stuff, not Novakid. Why are you changing it to using Novakid armor anyway? It's fine using human stuff until you actually have Novakid armor to work with.
Of course. You don't need to make new armor. The .species file already tells it to use human armor. Your mod would be drastically improved by the presence of custom armor, but it'd take you a friggin' month to make sprite sheets for a full pack of armor. All those tiers of custom armor......... *shivers*
You really should start including a .modinfo file so I don't have to make one every time I install a new version this mod. (selfish) I also recommend packaging this with the Simple Extended Character Creation mod. Because without it you get this: Whereas with SECC it looks like this: But I guess it's fine to expect people to set it up Oh, and the male and female seem to be using the same head? Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee. The codex seems to be broken. At the end of the 4th (and last) text line of novakidsrule.codex is a comma. Remove it. Code: Error: Could not load /sfx/novakid/novakidhurt2.wav asset, attempting to use default. AssetException: No such asset '/sfx/novakid/novakidhurt2.wav' 004E984F (C:/starbound/source/game/StarAssets.hpp:15) 004E9989 (C:/starbound/source/game/StarAssets.cpp:922) 004E2B3F (C:/starbound/source/game/StarAssets.cpp:974) ... (3) 004ED53C (C:/starbound/source/game/StarAssets.cpp:660) ... (3) 00519DCC (C:/starbound/source/game/StarWorldClient.hpp:165) 004F0735 (C:/starbound/source/game/StarUniverseClient.cpp:143) 00404CFF (C:/starbound/source/client/StarClientApplication.cpp:559) 00407357 (C:/starbound/source/client/StarClientApplication.cpp:368) 0040A264 (C:/starbound/source/application/StarApplicationBase.cpp:199) 00407C7F (C:/starbound/source/client/main.cpp:48) 004DB931 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318) Warn: Perf: UniverseServer::handleQueuedConnections millis: 337 Error: Exception caught loading asset: /sfx/novakid/novakidhurt2.wav, AudioException: Wav file data subchunk has wrong magic bytes, got `LIST' but expected `data' 007F877F (C:/starbound/source/core/StarAudio.hpp:10) ... (2) 004E2B3F (C:/starbound/source/game/StarAssets.cpp:974) ... (3) 004ED53C (C:/starbound/source/game/StarAssets.cpp:660) ... (3) 00519DCC (C:/starbound/source/game/StarWorldClient.hpp:165) 004F0735 (C:/starbound/source/game/StarUniverseClient.cpp:143) 00404CFF (C:/starbound/source/client/StarClientApplication.cpp:559) 00407357 (C:/starbound/source/client/StarClientApplication.cpp:368) 0040A264 (C:/starbound/source/application/StarApplicationBase.cpp:199) 00407C7F (C:/starbound/source/client/main.cpp:48) 004DB931 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318) Warn: Perf: UniverseServer::run.innerloop millis: 437 Warn: Perf: WorldClient::update millis: 532 Warn: Perf: UniverseClient::update millis: 532 Error: AssetException: Error loading asset /sfx/novakid/novakidhurt2.wav 004ED637 (C:/starbound/source/game/StarAssets.hpp:15) ... (3) 00519DCC (C:/starbound/source/game/StarWorldClient.hpp:165) 004F0735 (C:/starbound/source/game/StarUniverseClient.cpp:143) 00404CFF (C:/starbound/source/client/StarClientApplication.cpp:559) 00407357 (C:/starbound/source/client/StarClientApplication.cpp:368) 0040A264 (C:/starbound/source/application/StarApplicationBase.cpp:199) 00407C7F (C:/starbound/source/client/main.cpp:48) 004DB931 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318)
Haven't made the female character. I'll remove the comma. and udpdate. where do i download the .modinfo thing and character thing i can't fix the quest thing, though. Do you think it's funny?
I also need help. since im making the body colors, and the default color change is brown. how do i make novakids body change color? last time i tried it did it to face and neck
You don't download a .modinfo, you write it up yourself. Basically, your \Starbound\mods\ folder should look something like this: (this is just my own organization, doesn't need to look exactly the same) Each mod to its own folder, and, inside the folder: A .modinfo file with the same name as the folder. The .modinfo tells Starbound how your mod is organized. For this mod, it's a simple: Code: { "name" : "Novakid", "version" : "Beta v. Offended Koala", "path" : "." } Just put the SECC image ( http://i.imgur.com/DZR82L3.png ) in \interface\title\ and edit \interface\windowconfig\charcreation.config you're looking for this bit: Code: { "id" : 6, "image" : "/interface/title/novakidfemale.png", "position" : [208, 0] } Replace the position with that.
You can have novakid.treasurepool, doesn't matter really, you just need to know what you named the inside, like NovakidStarterTreasure, then add that to the dropship.structure
The mp3 does cause a CTD. Converting to wav still causes CTD. He needs to redo the sounds or just grab them from another race.