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Now your crew have their own mech - in space or on planets

  1. LoPhatKao

    LoPhatKao Space Kumquat

    LoPhatKao submitted a new mod:

    NPC Mechs - Now your crew have their own mech - in space or on planets

    Read more about this mod...
  2. Sumenora

    Sumenora Scruffy Nerf-Herder

    does this work with modded Species?... cause when i tried it the NPC in the mech just does nothing...

    [14:11:59.521] [Info] NPC Mechs: NO MECH MODS detected
    [14:12:01.876] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/vec2.lua"]:43: attempt to perform arithmetic on a nil value (field '?')
    stack traceback:
    [C]: in metamethod '__add'
    [string "/scripts/vec2.lua"]:43: in field 'add'
    [string "/vehicles/modularmech/armscripts/base.lua"]:57: in method 'updateAimInfo'
    [string "/vehicles/modularmech/armscripts/base.lua"]:38: in method 'updateBase'
    [string "/vehicles/modularmech/mmupdate_van.lua"]:370: in global 'mmnpcupdate'
    [string "/vehicles/modularmech/modularmechnpc2.lua"]:54: in function <[string "/vehicles/modularmech/modularmechnpc2.lua"]:53>
    [0] 7ff7da57a7f3 Star::captureStack
    [1] 7ff7da57957e Star::StarException::StarException
    [2] 7ff7da54d5c1 Star::LuaEngine::handleError
    [3] 7ff7da72ea35 Star::LuaEngine::callFunction<float>
    [4] 7ff7da732726 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [5] 7ff7da732659 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [6] 7ff7da73a2ac Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
    [7] 7ff7daa580e6 Star::Vehicle::update
    [8] 7ff7daa83258 <lambda_9fc580ae40b93070d912cafafa15880e>::eek:perator()
    [9] 7ff7da6c34a6 Star::EntityMap::updateAllEntities
    [10] 7ff7daa9bf3b Star::WorldClient::update
    [11] 7ff7daa0632d Star::UniverseClient::update
    [12] 7ff7da4c5fb7 Star::ClientApplication::updateRunning
    [13] 7ff7da4c494d Star::ClientApplication::update
    [14] 7ff7dac8d071 Star::SdlPlatform::run
    [15] 7ff7dac8d22d Star::runMainApplication
    [16] 7ff7da4c7941 WinMain
    [17] 7ff7dae7079f __scrt_common_main_seh
    [18] 7ff8e7164034 BaseThreadInitThunk
    [19] 7ff8e9ba3691 RtlUserThreadStart
  3. sayter

    sayter The Waste of Time

    one thing: i think the crew are using *my* fuel in the FU version of things. I haven't viewed the source and won't have time for a bit, but is there an easy way to check for them, vs myself, in your existing code that I could simply add into my own lua to if/else it ?

    (also need to make them not use the mech flight mode, as they *alwayts* have it on. its comical but not desired)
  4. LoPhatKao

    LoPhatKao Space Kumquat

  5. rylasasin

    rylasasin Cosmic Narwhal

    Is there a way to "reroll" your companion's mechs? Because right now my companion's loadout just suuuucks.
  6. nova_thurma

    nova_thurma Big Damn Hero

    I've got a problem here... every time I spawn crew mechs, They keep on making noisy sounds
  7. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Do you have this on GitHub?
    I wanted to collaborate / create an add on and I'm unable to see it there.
    Downloading it after every update is also an option, but not as convinient al all ;)
  8. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Even better: Is there a plan to allow the player to build the crew mech?
    That way you start with the basic one, and upgrade them together with you.
  9. LoPhatKao

    LoPhatKao Space Kumquat

    LoPhatKao updated NPC Mechs with a new update entry:

    Crew Config + more

    Read the rest of this update entry...
  10. BoundOffStars

    BoundOffStars Subatomic Cosmonaut

    This is a very good mod. I don't instantly die in space encounters!
    My mech crew killed a friendly NPC, but this mod is still very helpful.
  11. I_Beest_the_Canon

    I_Beest_the_Canon Master Chief

    Wow this is AWESOME!!
    Can enemies NPC have their own mech too?! I'm ready for a mech brawl!
  12. ilikesaying

    ilikesaying Void-Bound Voyager

    is it possible to make them be able to get off their mech when on the landing bays?
  13. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Subatomic Cosmonaut

    Is this compatible with Mech Overhaul?
  14. Uacher

    Uacher Scruffy Nerf-Herder

    Would the mod be compatible with Supper's COmbat Overhaul? Some of his changes affect crewmembers.
  15. luciela117

    luciela117 Void-Bound Voyager

    there is a bug that prevent showing the mech parts of the mod srw mechs
  16. harimauputih

    harimauputih Scruffy Nerf-Herder

    does it work with vanilla mechs not the mod?

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