Code: using StardewModdingAPI; using StardewValley; using System; namespace FriendlierNPCs { public class FriendlierNPCs : Mod { private Event currentEvent; private string name = "Mine"; public override void Entry(params object[] objects) { StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick; } private void GameEvents_UpdateTick(object sender, EventArgs e) { if (!Game1.hasLoadedGame) return; if (Game1.killScreen && !Game1.eventUp) { if (Game1.currentLocation.Equals("Mine")) { string text = string.Empty; string text2 = string.Empty; switch (Game1.random.Next(14)) { case 0: text = "Robin"; text2 = "Data\\ExtraDialogue:Mines_PlayerKilled_Robin"; goto IL_B8; case 1: text = "Clint"; text2 = "Data\\ExtraDialogue:Mines_PlayerKilled_Clint"; goto IL_B8; case 2: text = "Abigail"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Abigail")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Abigail_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Abigail_NotSpouse"); goto IL_B8; case 3: text = "Alex"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Alex")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Alex_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Alex_NotSpouse"); goto IL_B8; case 4: text = "Elliot"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Elliot")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Elliott_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Elliott_NotSpouse"); goto IL_B8; case 5: text = "Emily"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Emily")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Emily_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Emily_NotSpouse"); goto IL_B8; case 6: text = "Haley"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Haley")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Haley_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Haley_NotSpouse"); goto IL_B8; case 7: text = "Harvey"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Harvey")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Harvey_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Harvey_NotSpouse"); goto IL_B8; case 8: text = "Leah"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Leah")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Leah_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Leah_NotSpouse"); goto IL_B8; case 9: text = "Maru"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Maru")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Maru_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Maru_NotSpouse"); goto IL_B8; case 10: text = "Penny"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Penny")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Penny_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Penny_NotSpouse"); goto IL_B8; case 11: text = "Sam"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Sam")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Sam_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Sam_NotSpouse"); goto IL_B8; case 12: text = "Sebastian"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Sebastian")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Sebastian_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Sebastian_NotSpouse"); goto IL_B8; case 13: text = "Shane"; text2 = ((Game1.player.spouse != null && Game1.player.spouse.Equals("Shane")) ? "Data\\ExtraDialogue:Mines_PlayerKilled_Shane_Spouse" : "Data\\ExtraDialogue:Mines_PlayerKilled_Shane_NotSpouse"); goto IL_B8; } text = "Linus"; text2 = "Data\\ExtraDialogue:Mines_PlayerKilled_Linus"; IL_B8: if (Game1.random.NextDouble() < 0.1 && Game1.player.spouse != null && !Game1.player.spouse.Contains("engaged") && Game1.player.spouse.Length > 1) { text = Game1.player.spouse; text2 = (Game1.player.isMale ? "Data\\ExtraDialogue:Mines_PlayerKilled_Spouse_PlayerMale" : "Data\\ExtraDialogue:Mines_PlayerKilled_Spouse_PlayerFemale"); } var killedString = Game1.content.LoadString(Game1.content.LoadString("Data\\Events\\Mine:playerKilled", new object[] { text, text2, Game1.player.name })); if (killedString != null) { this.currentEvent = new Event(killedString, -1); } } else if (this.name.Equals("Hospital")) { this.currentEvent = new Event(Game1.content.LoadString("Data\\Events\\Hospital:playerKilled", new object[] { Game1.player.name }), -1); } } } } }
did you check if killedString has the string you wanted it to have? do a log for killedString and don't you need to trigger the event itself? like currentEvent.start(); ?