I've just completed the third tier boss in the game (the dragon) and I can help but realize that out of the three summoned bosses, two of them are almost exclusively range battles. Which seems odd since in at least my personal experience 99% of the weapon drops have been melee and I can only craft upgraded versions of the bow. Why are most of the early tier progression bosses in the game range fights, when most people have limited range capabilities? I think there should be some basic range weapons you can craft early on beyond the bow, or maybe the bosses can be restructured to be a little bit more melee friendly.