Dear Devs, I urge you to consider creating mob behavior types. Currently, the only "type" of mob in the game is the kind that always mindlessly attacks the player. But that's not very representative of a real ecosystem. In reality, there are neutral animals (like elephants), as well as animals that are rather passive (like turtles). This is my one major complaint with Star Bound's design, the mobs are too simplistic to be interesting. In similar games, mobs are either Passive or Hostile. I'm suggesting three types for Star Bound. The neutral type would attack the player IF and Only IF attacked. Thank you.