Does anyone know what files control how the capture pods work, specifically the files related to how much health a creature has left before the pods work on them? I'm running into a situation where I one-shot a lot of mobs with tier 5 weapons, making me unable to actually capture creatures (I bet a lot of other players are having similar problems with capture pods), I would like to solve this with a tweak.
It sounds like the file you're looking for is /scripts/companions/capturable.lua, which has this section: Code: local captureHealthFraction = config.getParameter("captureHealthFraction", 0.5) local healthFraction = status.resource("health") / status.resourceMax("health") if healthFraction > captureHealthFraction then return false end