Race/Clothing Type/Weapon Type Specificity

Discussion in 'Mechanics' started by Duskitten, Aug 9, 2017.

?

Do you think this should be implemented?

  1. Yes

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  2. No

    0 vote(s)
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  3. Maybe

    0 vote(s)
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  1. Duskitten

    Duskitten Scruffy Nerf-Herder

    Basically something i believe the devs should have implemented in the first place

    The idea is when modding, To be able to define parameters on clothing and other such things for more diverse racial modding

    example, if you had a race mod that didn't conform to the base humanoid model, and wanted to put on the space suit, you could adapt the parameters starting with "Humanoid", then making a patch file that adds "<insert race type here>" and add your own sprite paths for said race so that when you equip the same armor, it swaps it to your player's race type and not just the default humanoid armor type
     

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