Well, atm the price for buying a stack of 999 is exactly the same as buying each piece of wood seperately, so there isnt rlly any money saved
I am currently working on my code some to clean it up and make it easier for me to add extra items in the future
Well, fiber is pretty scarce. You may even add hardwood and clay, for the late game and whatnot. Or even decor items. The possibilities are limitless (well, the API limits it ). For the time being, the hassle of buying wood in the late game is a thing of the past! Thank you, kind sir!
For those I think I should at least make it so robin doesnt sell it until the second year, since she doesnt sell them by default...
... Dang, just found a bug while refactoring things Apparently I forgot to check if the shop you are opening is robins shop, so the code is currently getting called for all shops...
lol yes, I just bought some wood packs from Pierre. I just make believe Robin has branched out to sell at Pierre's or something and is still getting the money
Just published a update that fixes all the bugs AND makes the unpacking happen sooner (The second you drop it into your inventory)
Right hand: holding the mouse and right clicking. Left hand: browsing this website on mobile and trying to find some interesting mod
Feel free to add pine/oak oil/maplesyrup to robin at whatever the cost. My farms will remain torturing oak tree heretics like the good old inquisition until that day no one expects arrives.
You'll be able to do so yourself Adding a config file is actually stunningly easy.... So just got around to finalizing the conditionals, got x10 and x50 sales up at pierre's, just need to do a final testrun to make sure everything is working as it should, and then 1.2 will be released.
Super nice, with the ability to buy tree blood, I guess I could hold off on doing really evil things with the farm map.
Version 1.2 now out, add custom stock to your hearts content. Might add the ability for people to add custom stock that isnt stacks in 1.3 (For now you can set the stack amount to `1`, but it will still be a stack instead of a normal shop item)
no worries, it was a fun and interesting project to work at, I discovered a lot of new things during the project that made me a better C# programmer in the end
So... how does one go about making a config file if they wanted to add, say, oak resin to Pierre's shop? Have any favorite tutorials you could possibly point me towards?
You would add a new entry to the list of stacks: Code: ["SeedShop","725","STACKAMOUNT",""] Keep in mind that you need to put a comma at the end of the previous entry, but after that, it would work easily I've left the stack amount as STACKAMOUNT so you get to choose what it is
So I was editing the config file and noticed that some of the entries say, for example, Code: ["!secondYear,spring"] and some do not have the ! at the beginning. What does this mean?