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Feedback Revivable fossils for 1.0+ - Ideas?

Discussion in 'Starbound Discussion' started by jaymee_murder, Jun 3, 2016.

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  1. jaymee_murder

    jaymee_murder Subatomic Cosmonaut

    Ive noticed on the stretch goals 2 page on the wiki it says at the bottom concerning the fossils implementation "IF WE MANAGE TO HIT $750,000 IN PRE-ORDERS, THIS FEATURE WILL BE ADDED TO THE FINAL GAME AND WILL BE PLAYABLE BY RELEASE." and "... perhaps some of these long dead creatures can even be revived" and because they've said that theyre holding back on stuff in the nightly to surprise people when 1.0 releases, theres a possibility they're doing this for release, if not then they're probably planning on adding cloning afterwards :D If they add it do you think the ancient creature could be used as pets, vehicles or livestock like fluffalo or all of these?
     
  2. LittleWasp

    LittleWasp Big Damn Hero

    I think there should definitely be at least one side-quest boss that you have to revive from fossil remnants. And just going by my gut instinct with Chucklefish, I'd say fossil reconstitution will probably be a post-release feature.
     
  3. jaymee_murder

    jaymee_murder Subatomic Cosmonaut

    Okay so iv'e thought of some ideas for this that i think would be cool:

    -You could craft a Creature revival station - at this station you can:
    -revive mounts that act like vehicles, but are animated and can attack in their own way, the mounts would be T-rex, which would have a powerful bite and charge and move at a decent speed on land but slow in water, The ixodoom would have a moderate speed all around and same for attack power but could climb walls and the ophidant, would be really slow on land but fast on water and able to dive and have a powerful slashing attack, these mounts could come in a ball like the vehicles, but this ball would be a variation of the creature capture pods.
    -revive pets that you cant ride like sabretooth cats and cave-penguins :p, the egg and amber, could each become one of three or more possible creatures following the same pattern as the large creatures; 1 being an ancient earth creature like a raptor and the rest alien.
    -revive ancient npcs from the humanoid fossils to get special colony deeds from the characters like cave-men, avioscales, ancient florans etc
    -this machine would accept fossils of the same type for each thing you want to clone multiple times to fill up a dna bar when the process is complete the creature or npc will grow in a tube.

    -another thing you could also make is make an automatic cloning machine, this machine would clone creatures from capture pods inserted into it, attaching a timer would make it so it would periodically spawn these creatures, the purpose of this would be to spawn multiple creatures in hordes for self made survival arenas or traps similar to how in terraria you can use the monster statues to spawn mobs to kill, could also be used to produce multiple versions of a type of livestock like fluffalos you've raised, the process would obviously take up resources such as bio matter created from things that you've farmed, giving yet another purpose to farming :D You could also use this to spawn the large monsters like t-rex for a bigger challenge, cloning ancient creatures this way especially the big ones would obviously use up a ton of bio matter, the other benefit of having to use the bio matter is it will stop people in multiplayer from just turning the machine on spawning monsters non stop.
     
    Last edited: Jun 4, 2016
  4. Sageheart

    Sageheart Subatomic Cosmonaut

    Perhaps it would be a good excuse to bring back that Bone Dragon boss, from the early Starbound days.
    (If it is back in nightly, I wouldn't know. )
     
    Sh4dowWalker96 likes this.
  5. jaymee_murder

    jaymee_murder Subatomic Cosmonaut

    Yeah this is a good idea :D
     
  6. final272

    final272 Void-Bound Voyager

    That would be cool; be nice to find some fossil of some creature that could speak to share some secrets tech or lore as well.
     

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