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Bug/Issue Ritual Caverns Crash

Discussion in 'Starbound Support' started by Deltarritte, Jul 26, 2016.

  1. Deltarritte

    Deltarritte Void-Bound Voyager

    Fatal Error: Access violation detected at 717CDA6E (Write of adress 00000000)
    [0] 10dd1ea Star::captureStack
    [1] 10dd425 Star::fatalError
    [2] 10d8d92 Star::SignalHandlerImpl::sehTrampoline
    [3] 1083145 Star::Image::reset
    [4] 1082266 Star::Image:Image
    [5] 1082e3e Star::Image::readPng
    [6] 10ea612 <lambda_9b40098f673ed2e9a97b768b0b5e918e>:: operator()
    [7] 10e3696 std::_Invoker_functor::_Call< <lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [8] 10e5c66 std::invoke< <lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [9] 10e45fb std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [10] 10eb52a std::_Func_impl< <lambda_9b40098f673ed2e9a97b768b0b5e918e>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [11] 1386410 std::_Func_class<std::shared_ptr<Star:: VehicleDatabase> >:: operator()
    [12] 10f135b Star::Assets:: processAssetData
    [13] 10ef606 Star::Assets::loadImage
    [14] 10eeaee Star::Assets::loadAsset
    [15] 10ef39c Star::Assets::loadImage
    [16] 10eeaee Star::Assets::loadAsset
    [17] 10ecb17 Star::Assets::doLoad
    [18] 10ee058 Star::Assets::getAsset
    [19] 10ee539 Star::Assets::image
    [20] 11c9c03 Star::ImageMetadataDatabase::imageSize
    [21] 11807f3 Star:: Drawable::makeImage
    [22] 1268166 <lambda_2bd032d00e854140645a35d4277a9940>:: operator()
    [23] 10e1f3d Star::AnimatedPartSet;;forEachActivePart
    [24] 126c470 Star::NetworkedAnimeator::drawablesWithZLevel
    [25] 126c206 Star::NetworkedAnimator::drawables
    [26] 12265bd Star::Monster::render
    [27] 14887de <lambda_2bd032d00e854140645a35d4277a9940>:: operator()
    [28] 11b2955 Star::EntityMap::forAllEntities
    [29] 1495ffd Star::WorldClient::render
    [30] 1046fa3 Star::ClientApplication::render
    [31] 1601c09 Star::SdlPlatform::run
    [32] 1601e16 Star::runMainApplication
    [33] 104b6dc WinMain
    [34] 1715eb6 __scrt_common_main_seh
    [35] 7644ef1c BaseThreadInitThunk
    [36] 76df3648 RtlInitializeExceptionChain
    [37] 76df361b RtlInitializeExceptionChain

    System: Win7 x 32
    Processor: Intel Core i3 CPU M330 2.13GHz
    RAM: 4GB

    When this error appeared I/My character was in the boss room and then Starbound crashed.

    P.S. I left a few gaps between "::" and "process", "operator", "vehicle" to avoid smile appearance
    P.P.S. English is bad, sorry
    --- Post updated ---
    Problem isn't happened after update. Was it luck? Maybe
    P.S. Still bad english, I can't do something with it
     

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