I'm wondering about the feasibility of a toggle to turn off random damage, such that damage output consistently matches the indicators. If it is possible, I'd love to see it happen, cause goodness do I not like RNG.
I didn't realized there was random damage until last mission when I had a 105% attack that didn't kill and a 95% attack that did. I feel like a 10% variance is a pretty big deal for a game that's supposed to be so 'pure tactics'.