RELEASED [SMAPI] Enemy Health Bars

Discussion in 'User Interface' started by OrSpeeder, Mar 15, 2016.

?

Did you liked the colour scheme? (red for healthy enemy, green for almost dead enemy).

Poll closed Mar 23, 2016.
  1. Yes

    8 vote(s)
    14.3%
  2. No

    39 vote(s)
    69.6%
  3. Neutral

    9 vote(s)
    16.1%
  1. Pathoschild

    Pathoschild Tiy's Beard

  2. OrSpeeder

    OrSpeeder Phantasmal Quasar

    I updated this mod to SMAPI 3
     
    • vandelbit

      vandelbit Void-Bound Voyager

      Last edited: Jun 11, 2021
    • hhharkness

      hhharkness Big Damn Hero

      the newest update gives the following error repeating infinitely;
      [Health Bars] This mod failed in the Display.Rendered event. Technical details:
      Failed loading type 'StardewValley.Monsters.LavaCrab': TypeLoadException: Could not load type 'StardewValley.Monsters.LavaCrab' from assembly 'Stardew Valley, Version=1.6.3.24087, Culture=neutral, PublicKeyToken=null'.
      at SMAPIHealthBarMod.HealthBarMod.GraphicsEvents_DrawTick(Object sender, EventArgs e)
      at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
       

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