Hello, I previously had an issue where I unknowingly replaced a .xnb file ( stupid, I know - I learned my mistake ) so I redownloaded Stardew Valley - However, now when I try to enter the modded application, it won't allow me because some "paths aren't there/found" ?? I entered the SMAPI log into the parser website, it suggested to update SMAPI, so I did ... but I keep getting the same troubleshoot. Here's the Error Log: [098:10 TRACE SMAPI] Log started at 2023-11-08T138:10 UTC [0988 DEBUG SMAPI] Waiting for game to launch... [0989 TRACE game] NoFpsCap: This feature is not available [0989 ERROR game] Game.Initialize() caught exception initializing XACT: FileNotFoundException: Content\XACT\FarmerSounds.xgs ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\XACT\FarmerSounds.xgs'. at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Audio.AudioEngine.OpenStream(String filePath, Boolean useMemoryStream) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 61 at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 87 at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1810 [0989 DEBUG SMAPI] Loading mod metadata... [0989 DEBUG SMAPI] Loading mods... [098:40 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)... [098:41 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)... [098:41 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll. [098:41 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)... [098:41 INFO SMAPI] Loaded 3 mods: [098:41 INFO SMAPI] Console Commands 3.18.6 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [098:41 INFO SMAPI] Error Handler 3.18.6 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game. [098:41 INFO SMAPI] Save Backup 3.18.6 by SMAPI | Automatically backs up all your saves once per day into its folder. [098:42 DEBUG SMAPI] Launching mods... [098:42 DEBUG SMAPI] Mods loaded and ready! [098:42 TRACE SMAPI] Checking for known software conflicts... [098:42 TRACE SMAPI] None found! [098:42 TRACE SMAPI] Checking for updates... [098:43 TRACE Save Backup] Backed up to C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\save-backups\2023-11-08 - SMAPI 3.18.6 with Stardew Valley 1.5.6.zip. [098:43 ERROR game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found. ---> FileNotFoundException: Content\Data/CraftingRecipes.xnb ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Data\CraftingRecipes.xnb'. at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37 at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58 at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewValley.CraftingRecipe.InitShared() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\CraftingRecipe.cs:line 33 at StardewValley.Game1.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2871 at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 144 at StardewValley.GameRunner.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 939 at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 774 at Microsoft.Xna.Framework.Game.DoInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 841 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465 at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 311 [098:43 INFO SMAPI] Game has ended. Press any key to exit.
Hey there. Sorry for the delayed response (which may be too late now) but the modding community for SDV has moved to official channels. https://community.playstarbound.com/threads/the-modding-community-has-moved.163222/