Modding Help SMAPI Error Log.

Discussion in 'Mods' started by bghnny, Nov 8, 2023.

  1. bghnny

    bghnny Space Hobo

    Hello, I previously had an issue where I unknowingly replaced a .xnb file ( stupid, I know - I learned my mistake ) so I redownloaded Stardew Valley - However, now when I try to enter the modded application, it won't allow me because some "paths aren't there/found" ??

    I entered the SMAPI log into the parser website, it suggested to update SMAPI, so I did ... but I keep getting the same troubleshoot.

    Here's the Error Log:
    [09:38:10 TRACE SMAPI] Log started at 2023-11-08T13:38:10 UTC
    [09:38:38 DEBUG SMAPI] Waiting for game to launch...
    [09:38:39 TRACE game] NoFpsCap: This feature is not available
    [09:38:39 ERROR game] Game.Initialize() caught exception initializing XACT:
    FileNotFoundException: Content\XACT\FarmerSounds.xgs
    ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\XACT\FarmerSounds.xgs'.
    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
    at Microsoft.Xna.Framework.Audio.AudioEngine.OpenStream(String filePath, Boolean useMemoryStream) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 61
    at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\AudioEngine.cs:line 87
    at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1810
    [09:38:39 DEBUG SMAPI] Loading mod metadata...
    [09:38:39 DEBUG SMAPI] Loading mods...
    [09:38:40 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll)...
    [09:38:41 TRACE SMAPI] Error Handler (from Mods\ErrorHandler\ErrorHandler.dll)...
    [09:38:41 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll.
    [09:38:41 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll)...
    [09:38:41 INFO SMAPI] Loaded 3 mods:
    [09:38:41 INFO SMAPI] Console Commands 3.18.6 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
    [09:38:41 INFO SMAPI] Error Handler 3.18.6 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
    [09:38:41 INFO SMAPI] Save Backup 3.18.6 by SMAPI | Automatically backs up all your saves once per day into its folder.

    [09:38:42 DEBUG SMAPI] Launching mods...
    [09:38:42 DEBUG SMAPI] Mods loaded and ready!
    [09:38:42 TRACE SMAPI] Checking for known software conflicts...
    [09:38:42 TRACE SMAPI] None found!
    [09:38:42 TRACE SMAPI] Checking for updates...
    [09:38:43 TRACE Save Backup] Backed up to C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\save-backups\2023-11-08 - SMAPI 3.18.6 with Stardew Valley 1.5.6.zip.
    [09:38:43 ERROR game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
    ---> FileNotFoundException: Content\Data/CraftingRecipes.xnb
    ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\kmrn1\Downloads\placement\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Stardew.Valley.v1.5.6\Content\Data\CraftingRecipes.xnb'.
    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141
    at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143
    at StardewValley.CraftingRecipe.InitShared() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\CraftingRecipe.cs:line 33
    at StardewValley.Game1.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2871
    at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 144
    at StardewValley.GameRunner.LoadContent() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 939
    at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 774
    at Microsoft.Xna.Framework.Game.DoInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 841
    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
    at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 311
    [09:38:43 INFO SMAPI] Game has ended. Press any key to exit.
     
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