Thanks! I added a ticket to look into the draw issue in a future version. There's no current way to display custom mod recipes, but I do plan to support mod integrations in a future version.
@thatnzguy Thanks for the suggestions! A 'comes from' field is unfortunately pretty difficult; most item sources are hardcoded, so there's no way for Lookup Anything to figure them out automatically. Looking up anything from the Lookup Anything window is a pretty cool idea, though I'd need to rewrite a significant chunk of the mod to support that; I'll keep that in mind for a possible future version.
Lookup Anything 1.19-beta.6 is now available! (For Stardew Valley 1.3 beta only.) Release notes: Fixed error when looking up a player who married a player.
I'm not sure if this has been suggested and I'm too lazy to go through the past 25+ pages but adding when and where a fish is found would be nice. For example: "A Pufferfish is found in the Ocean, during Summer on a sunny day between 12pm - 4pm." Though I could see this being difficult with fishes with special ways of getting them like a catfish. "A Catfish is found in the Rivers, Secret Woods Pond and Witch's Swamp during all seasons (only in the Secret Woods Pond during Spring and Summer) on a rainy day at any time." lol such a long description for that fish. Another idea I had was adding the prices of crops if they were processed in either a Keg or a Jar? with and without Artisan profession. For Example: "Apple: Jar(250g), Keg(300g). Jar w/ Artisan(375g), Keg w/ Artisan(450g)" This is just so we can see which way is more profitable. Or maybe just say "Apple: Most Profitable using a Keg w/ Artisan with a price of 450g." I don't know, adding those things would make things a tiny bit easier for me and it might be for others as well. Who knows. Thanks~
@NineLouie Thanks for the suggestions! Adding fish spawn info is a common request, and I do plan to add it eventually. Showing artisanal sale prices makes sense too, so I'll think about where to fit it in a future version. Unfortunately most of my time for the next little while will go towards SMAPI development, so I won't be adding much to Lookup Anything for now.
Fixed in the upcoming Lookup Anything 1.19-beta.7 and Custom Farming Redux 2.8.5. Thanks for reporting it!
Lookup Anything 1.19-beta.7 is now available! (For Stardew Valley 1.3 beta only.) Release notes: Fixed Custom Farming Redux machines not drawn correctly in some cases.
Lookup Anything 1.19-beta.8 is now available! (For Stardew Valley 1.3 beta only.) Release notes: Fixed compatibility with Stardew Valley 1.3.23. Improved Portuguese translations. (Thanks to TaelFayre!)
Lookup Anything 1.19-beta.9 is now available! (For Stardew Valley 1.3 beta only.) Release notes: Added crab pot bait field. Added support for custom greenhouse locations. Fixed 'owned' field not counting items in auto-grabbers. Fixed excessively precise luck field in some cases. Improved Portuguese translations. (Thanks to TaelFayre!)
Hey so I'm having a small issue and I'm not sure how to fix it. Normally when I get the day countdown on when a crop is due to harvest. i.e. Strawberry (3 days) or something of the sorts. For some reason when I installed this mod on my linux machine I only get the normal information for the crops (i.e. takes x amount of days and regrow in x days). In other words it doesn't show the countdown for me anymore when I use the mod on crops. Is there a way to fix this or this is a known bug? Thanks in advance!
Excuse me for my ignorance @Pathoschild but are the two mods related? I've never used the automate mod (however it looks really cool and i probably will in the future). edit: Also thanks for the fast reply!
@imthearealrev Nope. It'll be fixed in Lookup Anything 1.19-beta.10, not Automate; sorry for the confusion!
Lookup Anything 1.19-beta.10 is now available! (For Stardew Valley 1.3 beta only. This should be the last update before the Stardew Valley beta ends next week.) Release notes: Fixed crop lookups not showing next harvest date.
Lookup Anything 1.19 is now available! Release notes: Updated for Stardew Valley 1.3 (including multiplayer support). Added support for... auto-grabbers; garden pots and their crops; other players; new friendship data; crab pot bait. Added number of item needed in bundle list. (Thanks to StefanOssendorf!) Added support for custom greenhouse locations. Fixed issue where a bundle that needs two stacks of an item won't be listed on the item lookup if one stack is filled. (Thanks to StefanOssendorf!) Fixed Custom Farming Redux machines not drawn correctly in some cases. Fixed excessively precise luck field in some cases. Fixed broken translation. Improved translations. Thanks to alca259 (Spanish), fadedDexofan (Russian), and TaelFayre (Portuguese)!