I am getting this on a save (Jossie) that has not even stepped into the Skull Caverns yet. I did not see it on a save (Ked) that had been in there. I have not gone to the caverns yet on Ked to see if the elevator worked. Ked previously dropped to level 25, then I added the mod. I was on Ked after that, but played on Jossie today.
Better Ranching - http://www.nexusmods.com/stardewvalley/mods/859/? Better Shipping Box - http://community.playstarbound.com/resources/better-shipping-box.4302/ Rope Bridge - http://www.nexusmods.com/stardewvalley/mods/824/?
Update, loaded the latest EFrame (1.6.6). Now getting errors on all saves, the one attached is for the save (Ked), that was previously in the cavern. No, I did not go to see if the elevator worked.
Hi, thanks for all the information and logs. I will soon upload a version with the fix. For now version 1.1.2 is only compatible with the StardewValley beta version. Sorry for your inconvenience.
i using SMAPI 1.8 and sv 1.1 but it error when loading. when I use elevator in skull cavern it bring me back to local mine
I've updated the mod at nexusmods, please use the new version 1.1.2a for Stardew Valley version 1.11 and SMAPI 1.8. Thank you.
Actually, minor issue. The elevator inside of the Skull Cavern levels itself is offset by +5 levels compared to where it should be based off of the config setting. For instance, I have my config set to 25 levels, and when I go down into the mine, the elevator is not on the level I land on, it's on N+5 instead. And it'll show up every 25 levels after that as well, so 255, 280, 305, etc etc. You can't go to those levels, so functionally this is a non-issue (can always take the stairs out, and the elevator goes to the right level from the surface). Probably worth looking into, but definitely not a priority.
Spotted from SDV 1.2.26 with latest Entoaroax framework: [03:03:04 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewValley.LocalizedContentManager.Load[T](String assetName) at Entoarox.Framework.SmartContentManager.Load[T](String assetName) in d:\documents\visual studio 2015\Projects\StardewMods\Framework\Internal\SmartContentManager.cs:line 36 at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Display\XnaDisplayDevice.cs:line 94 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Map.cs:line 309 at SkullCavernElevator.ModEntry.SetUpSkullCave(Object sender, EventArgs e) at StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) in \source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:line 46
Also have the same issue as LarkinOmega. I prefer using it with an interval of 25. An interval of 5 will make too big of a list, and 25 is still easy enough to hit in a day.
It doesn't seem to be updated for use with the multiplayer beta (1.3). I am patiently waiting and hoping that changes soon (actual soon, not Blizzard "soon" )
I tested it today and the newest version of SMAPI does reject it as outdated. I also hope they update this soon. I'm not the biggest fan of mining so having to advance 100 floors in one game day just to get a decent amount of iridium is definitely not my piece of cake.
Bifibi updated [SMAPI] Skull Cavern Elevator with a new update entry: Adapt for beta version and add scrollbar Read the rest of this update entry...
Bifibi updated [SMAPI] Skull Cavern Elevator with a new update entry: Add difficulty level and fix bug Read the rest of this update entry...
New changes and SMAPI update have got things messed up again. Stardew Valley 1.3.23 changed deepestMineLevel from a field to a property, which affects this mod. Just recompiling the mod should fix that. @Bifibi