No and no, i tried binding it to other keys like R (82) T (84) and Y (89) still nothing, i can dash just fine so the mod is working but i can't sprint maybe some of my mods conflict with it? here's a list of my mods !EntoaroxFramework AllProfessions CJBCheatsMenu CJBItemSpawner GetDressed NPCMapLocations Regeneration SeasonalImmersion ShopExpander SMAPISprinklerMod SprintAndDashRedux TrainerMod
I honestly couldn't tell just from the list. It doesn't make any sense why this would happen. I also can't replicate it using your config settings. Not sure what to tell you, sorry!
@littleraskol: I updated the source code for Stardew Valley 1.2 (see attached). You can open the folder in a Git client to review my changes. Can you publish an updated version? I created an unofficial update in the meantime.
Hey, I've been out of the loop on this for a while, and the past few weeks have been rough. Thanks for releasing an updated version, though, for the time being. I'll look into this in a bit, although I will probably just copy over your updated version. Thanks again!
OK, finally got time to look, and I have a question: Does the "config" class have to be in its own file, or is that just the way some update converter autogenerated the code? It's fine either way, just curious.
@littleraskol Having each class in its own file is a common convention in .NET development. Doing that has a few benefits: You can open each class in a separate tab to quickly navigate between them, instead of scrolling through one long file. You can see a log of changes for a given class with Git. During code review, it's easier to see what changed at a glance. It's easier to quickly grasp the project structure and navigate it by looking at the solution navigator. It's easier to handle merges, etc. It's not required, though. Feel free to move it back into the same file if you want.
Nah, I think it's better to do it that way from a design perspective now that you've laid it all out. I'll have an updated version up soon-ish?
littleraskol updated Sprint and Dash Mod Redux with a new update entry: Update for SDV v1.2 Read the rest of this update entry...
Do ya know if this mod works together with other mods that increase default movement speed? Ive increased my default speed by +1 so figured Id ask~
The mod works by flat adding to your movement speed while sprinting. So the effect should be cumulative with anything else adding to speed: sprinting should be faster than even your higher base movement speed. I don't know for sure because I have never tested it, though.
Hi littleraskol, I noticed that Stamina goes down even when the player is not moving, but just keeping sprint button pressed (and no W A S D).
Hello all, I'm thinking about updating this but because I have been away for a while I may need some time to figure out how.
@littleraskol Welcome back! The migration guides on the wiki might be useful, and feel free to ask in #making-mods on Discord if you need help or have questions.
littleraskol updated Sprint and Dash Mod Redux with a new update entry: v2.0.0 (08/13/20) Read the rest of this update entry...
@littleraskol Looks like the files weren't uploaded with the updates? The download still seems to be the old version.
I don't know how to explain that. I definitely didn't point to the old install package when I did the resource update, I don't even know where it is anymore. Edit: It's on Nexus, in case I never figure out how to fix this: https://www.nexusmods.com/stardewvalley/mods/560
littleraskol updated Sprint and Dash Mod Redux with a new update entry: Generic Mod Config Menu Support Read the rest of this update entry...